DuckDB.NET
rbfx
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DuckDB.NET | rbfx | |
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5 | 22 | |
275 | 736 | |
- | 2.9% | |
9.5 | 9.6 | |
5 days ago | 6 days ago | |
C# | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DuckDB.NET
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Announcing DuckDB 0.8.0
0.8.0 version of DuckDB provider for .NET was released too.
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
I'm working on DuckDB.NET, a .Net driver for DuckDB
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Any open source libraries that I can contribute to?
Bindings and ADO.NET Provider for DuckDB
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Marshaling native string to .Net in Linux
I'm building a managed library for DuckDb and to get the error message when a query fails I need to pinvoke this method:
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Looking for some project to contribute.
The second one is an ADO.NET provider for DuckDB which is an embedded SQL OLAP database management system: DuckDB.NET
rbfx
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Are there any cross-platform high-level fully programmatic mobile frameworks like Apple's SceneKit, SpriteKit, and GameplayKit that do not depend on special IDEs or visual editors?
good engines for C++ that meet your requirements https://github.com/u3d-community/U3D https://github.com/rbfx/rbfx i highly recommend taking a look at rbfx, U3D doesn't have all the fancy features that rbfx has but deep down they are the same engine almost. They are forks of Urho3D, a mature engine that has existed from the year of 2011/2010.
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
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Searching for Reliable Cross-Platform Rendering Framework (C/C++)
Urho3D is dead. There is the U3D project which is essentially a maintenance fork made after the original project was taken over by a crazy Russian nationalist. There is also rbfx which is a progression fork that is working to make improvements such as to the PBR rendering pipeline, making it work with C# if desired, as well as rebuilding and improving the editor. The original Urho3D is soon to be even more dead than currently, since the discourse forum is set for archival and deactivation at 4:00 AM tomorrow morning.
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As of 2023, what is the state of things regarding C/C++ 3D graphics libraries for the web?
Go to: https://github.com/rbfx/rbfx, they have a discord but IIRC it's basically just a CMake build so you flip the flags to say "WebGL" or "Emscripten" or w/e and CMake will basically tell you everything that's wrong.
- rbfx: Game engine with (optional) C# support and WYSIWYG editor.
- Cross-platform open-source game engine with C# support and Unity-like editor
- Rbfx: Open-source game engine with Unity-like editor and C# support
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Unity merges with IronSource
If anyone is looking for a Unity alternative, the guys at rbfx are doing a great job revamping the old Urho3D codebase: https://github.com/rbfx/rbfx
It has good C# scripting support, a nice editor and modern rendering pipeline.
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Game engine for programmars
You could try Urho3D or its newer fork rbfx.
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Preferred game engine
I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
What are some alternatives?
EasyData - Adaptive CRUD for ASP.NET Core. With EasyData you can get both API endpoints and client-side UI for all CRUD operations in a matter of minutes using just your DbContext and a few lines of code.
urho3d - Game engine
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
ikvm - A Java Virtual Machine and Bytecode-to-IL Converter for .NET [Moved to: https://github.com/ikvmnet/ikvm]
raylib - A simple and easy-to-use library to enjoy videogames programming
GraphQLinq - LINQ to GraphQL - Strongly typed GraphQL queries with LINQ query syntax. No more magic strings and runtime errors.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
php-mercure - Mercure server implemented in plain PHP
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
Xamarin.SwiftUI - .NET bindings for SwiftUI
SFML - Simple and Fast Multimedia Library