DPDK-WiFi
DPDK version with support for ath10k-based wireless NICs (by telematik-tu-ilmenau)
godotnim-samples
Dodge the Creeps and Conways Game of Life in Godot, and Nim! (by zetashift)
DPDK-WiFi | godotnim-samples | |
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1 | 7 | |
14 | 20 | |
- | - | |
0.0 | 0.0 | |
about 5 years ago | over 2 years ago | |
C | Nim | |
GNU General Public License v3.0 only | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DPDK-WiFi
Posts with mentions or reviews of DPDK-WiFi.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2020-12-25.
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I think Nim community should focus more on Godot engine.
Look at these German guys: https://github.com/telematik-tu-ilmenau/DPDK-WiFi. They tried to employ direct L2 packet manipulation on ath10k WiFi card and achieved impressive performance improvement. In pure C of course.
godotnim-samples
Posts with mentions or reviews of godotnim-samples.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-17.
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Anybody still trying to make Godot 4.X bindings?
I don't know if this will help, but here's some GodotNim (3.X) code that might be easier to re-implement(/convert?) and test. 75 LOC, label and button code.
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Are Godot's third party languages compatible with each other?
I just want to add, you can also easily call native code from Godot-specific if you can do so in the language. It's Nim-Nim, but here's an example I did (full project here):
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Nim-lang and Godot
I uploaded a decbinhex number converter (using Godot for the GUI) here.
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FYI, you can use Rust as a native scripting language
Not too long ago I made my own example for Nim-lang, just a simple decbinhex converter GUI.
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How to embed Nim expression inside a string? Like template strings in JS.
For reference I've already made the converter (Currently a pull-request to be added to Zetashift's Godot-Nim examples) and just using strutils is one thing I've done (along with manual conversion).
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I think Nim community should focus more on Godot engine.
For something that actually does something, I reccomend the 2 test projects by Zetashift, specifically the dodge-the-creeps demo but note that you have to:
What are some alternatives?
When comparing DPDK-WiFi and godotnim-samples you can also consider the following projects:
godot-nim - Nim bindings for Godot Engine
enu - A Logo-like 3D environment, implemented in Nim
nodot - A video game node library for Godot 4
gdnim - godot-nim based bootstrapping framework supporting hot reloading
nim-fswatch - Nim wrapper for the fswatch library
godot-nim-stub - Stub for Godot project with Nim support
gdnative - Rust bindings for Godot 3
gdextension-nim - Godot 4.0 GDExtension binding for nim language.
nimrodot - Nim Godot 4.x GDExtension wrapper (Proof of Concept)
DPDK-WiFi vs godot-nim
godotnim-samples vs godot-nim
DPDK-WiFi vs enu
godotnim-samples vs nodot
DPDK-WiFi vs gdnim
godotnim-samples vs nim-fswatch
DPDK-WiFi vs nim-fswatch
godotnim-samples vs enu
DPDK-WiFi vs godot-nim-stub
godotnim-samples vs gdnative
godotnim-samples vs gdextension-nim
godotnim-samples vs nimrodot