DPDK-WiFi
DPDK version with support for ath10k-based wireless NICs (by telematik-tu-ilmenau)
godot-nim-stub
Stub for Godot project with Nim support (by pragmagic)
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DPDK-WiFi | godot-nim-stub | |
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1 | 4 | |
14 | 23 | |
- | - | |
0.0 | 0.0 | |
about 5 years ago | over 4 years ago | |
C | Nim | |
GNU General Public License v3.0 only | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DPDK-WiFi
Posts with mentions or reviews of DPDK-WiFi.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2020-12-25.
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I think Nim community should focus more on Godot engine.
Look at these German guys: https://github.com/telematik-tu-ilmenau/DPDK-WiFi. They tried to employ direct L2 packet manipulation on ath10k WiFi card and achieved impressive performance improvement. In pure C of course.
godot-nim-stub
Posts with mentions or reviews of godot-nim-stub.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-12.
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Plans for Nim bindings for Godot 4?
I tried building the stub project And it wasn't that difficult.
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Frustrating ergonomics of GDNative in 3.3 -- are these addressed for 4.0?
As for gdnim, it's my framework built on top of godot-nim. https://github.com/pragmagic/godot-nim https://github.com/pragmagic/godot-nim-stub
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I think Nim community should focus more on Godot engine.
I was able to get godot-nim-stub working without errors, including adding in my own print line in fpscounter.nim in the method process.
What are some alternatives?
When comparing DPDK-WiFi and godot-nim-stub you can also consider the following projects:
godot-nim - Nim bindings for Godot Engine
upbge - UPBGE, the best integrated game engine in Blender
enu - A Logo-like 3D environment, implemented in Nim
godotnim-samples - Dodge the Creeps and Conways Game of Life in Godot, and Nim!
nim-fswatch - Nim wrapper for the fswatch library
gdnim - godot-nim based bootstrapping framework supporting hot reloading