godot-nim-stub VS upbge

Compare godot-nim-stub vs upbge and see what are their differences.

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godot-nim-stub upbge
4 27
23 1,348
- 1.6%
0.0 10.0
over 4 years ago about 23 hours ago
Nim C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-nim-stub

Posts with mentions or reviews of godot-nim-stub. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-12.

upbge

Posts with mentions or reviews of upbge. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-17.
  • Ask HN: Yo wants to build a game, I'm lost. What can I do?
    20 projects | news.ycombinator.com | 17 Jan 2024
    Starting with 2d games is very good advice however if the child is mostly interested in 3d, well not the most helpful advice.

    Some people here forget that children are way more tolerant of not understanding things than adults are. They just want to get a quick taste not necessary dedicate their life to the study of game development.

    I think something like RPG in a Box https://rpginabox.com/ is nice if the child likes Minecraft-style graphics. Also it is worth checking out if modding an existing games is something that might be of interest. Also blender is perfect, as it allows to focus on certain aspects on modeling first and in has an amazing game engine that can be solely driven by logic bricks: https://upbge.org/#/

    Still, I think even something like Unreal should not be ruled out if the child is dead set on making a "real" game (9 years is a bit pushing it admittedly with help it might work out). For a visually-motivated child that has access to beefy computer, Unreal is the perfect tool to get things done early and fast. Load the starter template and they have a character they can walk around with in the first minute. Grab some free-for-the-month asset packs and they can make decent looking levels in a day or two that they can show friends and be proud of. And if they get to the point of needing logic, the visual scripting language is more than enough to make complete games in it.

    Unreal is a monster of complexity but but perfect for just hacking together a quick asset-flip demo one can feel good about. They will learn about the realities of game dev soon enough, let them have some fun.

    Also, if the child is the kind to need a more focused approach, blender is a nice choice

  • Unity’s New Pricing: A Wake-Up Call on the Importance of Open Source in Gaming
    5 projects | news.ycombinator.com | 15 Sep 2023
    It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community.

    Take a look at: https://itch.io/game-development/engines/most-projects

    And

    https://www.gamedeveloper.com/blogs/the-generous-space-of-al...

    If you look at both of these you'll see just how many engines there are and neither of these cover everything. There are plenty of engines popular in the Python community that no one outside of it are aware of. Such as Arcade [0], Python-Tcod [1], Ursina [2], UPBGE [3], and Panda3D [4]. But based on your description you'd really like https://gdevelop.io/. It embraces exactly what you're describing where you can build a game but just installing entire features others have made and put online into your game.

    [0] Beginner friendly 2D library:

    [1] Rougelike: https://python-tcod.readthedocs.io/en/latest/

    [2] Beginner friendly 3D engine (built on Panda3D): https://www.ursinaengine.org/

    [3] Blender Game Engine Fork: https://upbge.org/

    [4] Highly flexible code first 3D engine: https://panda3d.org/

  • Upbge is an open-source, 3D game engine forked from the old Blender Game Engine
    1 project | news.ycombinator.com | 13 Sep 2023
  • Ask HN: Favorite Game Engine?
    9 projects | news.ycombinator.com | 12 Sep 2023
  • Should I focus on C# or Pygame?
    1 project | /r/gamedev | 20 Mar 2023
    UPBGE which was formerly part of Blender is the only modern 3D engine I know of that supports Python for game development.
  • I made a resident evil parody game using UPBGE (blender game engine), and it's in second person
    1 project | /r/blender | 22 Feb 2023
  • HELP! Unable to enable "Bricky Nodes" or "Logic Nodes+"
    1 project | /r/UPBGE | 30 Nov 2022
    Otherwise, if it doesn't work, I'd suggest creating an issue at the UPBGE repository: https://github.com/upbge/upbge/issues
  • A new background for Windows made by me! It's my first time, opinions?
    1 project | /r/Windows11 | 10 Nov 2022
    Yeah, they some people came back and revived it, they're adding some hella cool features like being able to render with eeve https://github.com/UPBGE/upbge
  • Have a issue wiht 0.3, Please help!!
    1 project | /r/UPBGE | 17 Oct 2022
    Link to issue:https://github.com/UPBGE/upbge/issues/1760
  • is there Can Blender be used to create virtual tours of interior spaces?
    1 project | /r/blenderhelp | 14 Oct 2022
    Another would be https://upbge.org/ 3D game engine forked from the old Blender Game Engine and deployed with Blender itself.

What are some alternatives?

When comparing godot-nim-stub and upbge you can also consider the following projects:

enu - A Logo-like 3D environment, implemented in Nim

Blender-Guide - Blender Guide

nim-fswatch - Nim wrapper for the fswatch library

Godot - Godot Engine – Multi-platform 2D and 3D game engine

godot-nim - Nim bindings for Godot Engine

ScratchWikiSkin2 - Skin for the Scratch Wiki.

DPDK-WiFi - DPDK version with support for ath10k-based wireless NICs

godot-lang-support - A community-maintained list of Language Support Projects for Godot Engine.

AUXL - A-Frame UX Library : A Web XR System, Support Components, World Maps, Object Generators, Universal Controller & Interactive Powers.

cpython - Alternative StdLib for Nim for Python targets, hijacks Python StdLib for Nim

Simple-Calendar - A simple calendar with events, tasks, customizable colors, widgets and no ads.

dragon-game - 2D shooter game written in Ruby.