DIYDoom
dhewm3
DIYDoom | dhewm3 | |
---|---|---|
5 | 31 | |
530 | 1,712 | |
- | 1.6% | |
0.0 | 7.9 | |
over 1 year ago | 17 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
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DIYDoom
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QCVM: Bite-sized QuakeC VM written in C
Don't sell yourself short, I imagine you could achieve a lot more than you think! It's just a case of breaking the problem down, simplifying accordingly and (probably the most difficult bit) finding the time to sit down and work on it. There are some DIY courses that could even be followed and mashed up to approximate a scriptable "3D" engine with a bit of creativity. You could familiarise yourself with building a simple compiler + VM for a little language by following "Crafting Interpreters" (https://craftinginterpreters.com). For the engine side of things someone recently posted this "DIY Doom" over @ https://github.com/amroibrahim/DIYDoom which looks like a bit of fun.
I mean it's a bit tougher to do it all completely from scratch, but I reckon most HNers could get quite a lot of the way there :)
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Game Engine Black Book: Doom [pdf]
see also a tutorial on writing a doom-compatible engine from scratch:
https://github.com/amroibrahim/DIYDoom
they also have a community forum, diyidtech, at https://discord.gg/a8n4Y2z
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How hard is to convert C++ code to C?
For reference, I want to convert this C++ code (https://github.com/amroibrahim/DIYDoom/tree/master/DIYDOOM/Notes001/notes)
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Rustenstein 3D: Game programming like it's 1992
see also: a series of posts (with accompanying code) on rewriting the doom engine from scratch:
https://github.com/amroibrahim/DIYDoom
- Can you share some resources that show how to make a rudimentary DOOM game and how stuff works?
dhewm3
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[DOOM 2016] Was going in for a glory kill aaand....
The installation is different from what you might be used to from your typical mod. Download dhewm3_1.5.2_win32.zip from the githup page, unzip it, then copy, as instructed by the WHAT_TO_DO.txt files in the base and d3xp directories of the unzipped mod the .pk4 files from the game directory over (d3xp is only there if you installed the Resurrection of Evil add-on first). You can then uninstall the game from Steam.
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I had no idea Doom 3 is so gosh darned good
I played through it with dhewm3 recently. Really enjoyed it.
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You can play Doom 3 in a web browser
There is a source port of Doom 3 if you want to play it on Linux or macOS.
- So, I was thinking in replaying Doom 3 after almost 5 years (it never interested me much), and I found that non BFG versions do this when changing the screen size, any fix?
- Which game had the better campaign? Doom 3 or Doom (2016)?
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What's the best way to play DOOM 3 nowadays?
if you are going to play it on PC, then get the original 2004 release, with the dhewm3 source port since it can get to widescreen easily and is friendlier on modern devices.
- Having difficulty with Wine and Doom3.
- Has anyone downloaded Doom 3 via Steam on Windows, copied it over to Ubuntu 22.04LTS 64-bit, patched it with the archived Doom 3 2.3.1 patch and run it with wine without Steam or a heap or bad memory error?
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Has anyone installed Doom 3 (original, not BFG Edition or new bundled) from Steam on a Windows 10 system, and then copied it to their .steam folder on Ubuntu 22.04LTS and be able to play it with Wine without Steam?
Why do you want to run old, buggy code through wine when you could use native dhewm3 to play the original (non-BFG) version of doom3 with Bugfixes, OpenAL audio and proper widescreen support? https://dhewm3.org/
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Which version of Doom 3 is best to play?
for me go for the original Doom 3 + dhewm3 source port since the source port can get to widescreen easily and is friendlier on modern devices. BFG Edition aint that bad but its very easy and lacking other content that the original Doom 3 had (especially ROE) and it has less enemy count.
What are some alternatives?
VoxelSpace - Terrain rendering algorithm in less than 20 lines of code
fhDOOM - Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come
Portal-Raycaster - A software portal rendering game engine
dhewm3-controller-support - dhewm 3 main repository
rustenstein - Wolfenstein 3D port written in Rust
UnrealTournamentPatches
REminiCRT - Flashback with CRT emulation shader
RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
qzdl - Qt version of BioHazard's ZDL
wine-nine-standalone - Build Gallium Nine support on top of an existing WINE installation
qwpython - QuakeWorld dedicated server wrapped up as a Python module, QuakeC -> Python game translator
Q-Zandronum - A Zandronum 3.0 fork with improved netcode, configurable movement and many small tweaks