DI-engine
myosuite
DI-engine | myosuite | |
---|---|---|
3 | 4 | |
2,553 | 765 | |
5.7% | 0.9% | |
8.7 | 9.2 | |
10 days ago | 2 days ago | |
Python | Python | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DI-engine
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Anyone have experience with DI-Engine?
I posted a while back asking people what frameworks they were using for RL research. Recently i stumbled upon DI-Engine which looks promising! Actively maintained, with a diverse set of algorithms already implemented.
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TransformerXL + PPO Baseline + MemoryGym
DI Engine
- Struggling with algorithm generality? Try DI engine; here is the solution
myosuite
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MyoSuite: An embodied AI platform that unifies neural and motor intelligence
MyoSuite: A contact-rich simulation suite for musculoskeletal motor control
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Meta Researchers Introduce a New Embodied AI Platform, Called MyoSuite, That Applies Machine Learning (ML) to Biomechanical Control Problems by Unifying Motor and Neural Intelligence
Continue reading | Check out the paper, Github, blog and project
- GitHub - facebookresearch/myosuite: MyoSuite is a collection of environments/tasks to be solved by musculoskeletal models simulated with the MuJoCo physics engine and wrapped in the OpenAI gym API.
What are some alternatives?
stable-baselines - A fork of OpenAI Baselines, implementations of reinforcement learning algorithms
MuJoCo_RL_UR5 - A MuJoCo/Gym environment for robot control using Reinforcement Learning. The task of agents in this environment is pixel-wise prediction of grasp success chances.
pytorch-a2c-ppo-acktr-gail - PyTorch implementation of Advantage Actor Critic (A2C), Proximal Policy Optimization (PPO), Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation (ACKTR) and Generative Adversarial Imitation Learning (GAIL).
dm_control - Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
tianshou - An elegant PyTorch deep reinforcement learning library.
Metaworld - Collections of robotics environments geared towards benchmarking multi-task and meta reinforcement learning
seed_rl - SEED RL: Scalable and Efficient Deep-RL with Accelerated Central Inference. Implements IMPALA and R2D2 algorithms in TF2 with SEED's architecture.
stable-baselines3 - PyTorch version of Stable Baselines, reliable implementations of reinforcement learning algorithms.
on-policy - This is the official implementation of Multi-Agent PPO (MAPPO).
godot_rl_agents - An Open Source package that allows video game creators, AI researchers and hobbyists the opportunity to learn complex behaviors for their Non Player Characters or agents
brain-agent - Brain Agent for Large-Scale and Multi-Task Agent Learning
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.