CoroGB VS noufu

Compare CoroGB vs noufu and see what are their differences.

CoroGB

CoroGB is an experimental gameboy emulator written in C++ w/ coroutines (by TheThief)

noufu

GameBoy emulator with debugger written in C++ using Win32 and SDL2 (by marethyu)
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CoroGB noufu
3 3
48 22
- -
0.0 0.0
over 2 years ago almost 2 years ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CoroGB

Posts with mentions or reviews of CoroGB. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-25.
  • Gameboy emulator written in C++
    2 projects | /r/EmuDev | 25 Aug 2021
    Nice - I also did a C++ Gameboy emulator with winapi - but I used coroutines, so it looks completely different: https://github.com/TheThief/CoroGB
  • C++20 coroutines seem baffling
    3 projects | /r/cpp | 3 Jun 2021
    The low level stuff can be used to wait on non-traditional things. For example, to learn C++ coroutines I made a gameboy emulator that uses coroutines for the different hardware components which can "await" a number of emulated clock cycles - and then a central scheduler handles advancing the clock and resuming coroutines as their awaited cycle comes up.
  • Do people have some motivating examples for co-routines?
    8 projects | /r/cpp | 25 Jan 2021
    A Gameboy emulator that uses coroutines and custom awaitable types to handle component scheduling: https://github.com/TheThief/CoroGB

noufu

Posts with mentions or reviews of noufu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-25.

What are some alternatives?

When comparing CoroGB and noufu you can also consider the following projects:

coproto - A protocol framework based on coroutines

winmerge - WinMerge is an Open Source differencing and merging tool for Windows. WinMerge can compare both folders and files, presenting differences in a visual text format that is easy to understand and handle.

cppcoro - A library of C++ coroutine abstractions for the coroutines TS

apolune - Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!

Web - Old experimental web server using fibers, io completion ports, and some early C++11 features.

dmg-acid2 - 😀 The Acid2 test, now for the original Game Boy! 😀

Flow - Flow is a software framework focused on ease of use while maximizing performance in closed closed loop systems (e.g. robots). Flow is built on top of C++ 20 coroutines and utilizes modern C++ techniques.

flutter_native_view - [WIP] Embedding native windows into Flutter. Scrollable support & widgets placement on-top. 🪟

xtd - Free open-source modern C++17 / C++20 framework to create console, GUI (forms like WinForms) and unit test applications and libraries on Microsoft Windows, Apple macOS and Linux.

SEOS-CacheCleaner - Allows you to clean temporary or cached files from selected Windows programs.

clavier-plus - Clavier+ keyboard shortcuts manager for Windows