CoroGB

CoroGB is an experimental gameboy emulator written in C++ w/ coroutines (by TheThief)

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better CoroGB alternative or higher similarity.

CoroGB reviews and mentions

Posts with mentions or reviews of CoroGB. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-25.
  • Gameboy emulator written in C++
    2 projects | /r/EmuDev | 25 Aug 2021
    Nice - I also did a C++ Gameboy emulator with winapi - but I used coroutines, so it looks completely different: https://github.com/TheThief/CoroGB
  • C++20 coroutines seem baffling
    3 projects | /r/cpp | 3 Jun 2021
    The low level stuff can be used to wait on non-traditional things. For example, to learn C++ coroutines I made a gameboy emulator that uses coroutines for the different hardware components which can "await" a number of emulated clock cycles - and then a central scheduler handles advancing the clock and resuming coroutines as their awaited cycle comes up.
  • Do people have some motivating examples for co-routines?
    8 projects | /r/cpp | 25 Jan 2021
    A Gameboy emulator that uses coroutines and custom awaitable types to handle component scheduling: https://github.com/TheThief/CoroGB
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Stats

Basic CoroGB repo stats
3
48
0.0
over 2 years ago

TheThief/CoroGB is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.

The primary programming language of CoroGB is C++.


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