ComputeSharp VS ILGPU

Compare ComputeSharp vs ILGPU and see what are their differences.

ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀 (by Sergio0694)
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ComputeSharp ILGPU
38 6
2,537 1,059
- -
9.8 9.0
14 days ago 5 days ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ComputeSharp

Posts with mentions or reviews of ComputeSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-27.

ILGPU

Posts with mentions or reviews of ILGPU. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-27.
  • ILGPU VS ComputeSharp - a user suggested alternative
    2 projects | 27 Oct 2023
  • CUDA integration for C#
    5 projects | /r/csharp | 8 Sep 2022
    I've had a good experience with ILGPU: clean API, loads of samples, nice community. Apologies for a shameless plug, but I used it in one of my projects and happened to write a blog post about it: https://timiskhakov.github.io/posts/computing-the-convex-hull-on-gpu. Hope it helps!
  • Is there a way to utilize the gpu in a C# program?
    5 projects | /r/csharp | 25 Dec 2021
    https://github.com/Sergio0694/ComputesSharp is always being recommended to me. But I also just found this one https://github.com/m4rs-mt/ILGPU which looks very interesting. There are a lot of libraries which allow you to execute on the gpu
  • Is there a way to run metal shaders on CPU threads?
    1 project | /r/GraphicsProgramming | 28 Jul 2021
    I would checkout the github for more details, or ask on the discord for more specifics, but all the kernels are compiled into IL by the C# compiler, then at runtime the ILGPU compiler converts them from IL into PTX, OpenCL, or back into IL (in a special way to maintain thread grouping and stuff). Then PTX / OpenCL /IL is compiled and run using the respective runtimes. Cuda for PTX, the OpenCL runtime for OpenCL, and .net for IL. We have talked about creating a CPU execution path that tries to match speeds with CPU code, but I do not think it is a big priority.
  • What is ILGPU | Links | FAQ
    3 projects | /r/ILGPU | 12 May 2021
    Github repo

What are some alternatives?

When comparing ComputeSharp and ILGPU you can also consider the following projects:

ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,

CUDAfy.NET - CUDAfy .NET allows easy development of high performance GPGPU applications completely from the .NET. It's developed in C#.

raylib - A simple and easy-to-use library to enjoy videogames programming

ZenTimings

CSharp-Unity-Compute-Shader - Create compute shaders for Unity with C#.

NvAPIWrapper - NvAPIWrapper is a .Net wrapper for NVIDIA public API, capable of managing all aspects of a display setup using NVIDIA GPUs

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

Hybridizer - Examples of C# code compiled to GPU by hybridizer

SharpDX

Amplifier.NET - Amplifier allows .NET developers to easily run complex applications with intensive mathematical computation on Intel CPU/GPU, NVIDIA, AMD without writing any additional C kernel code. Write your function in .NET and Amplifier will take care of running it on your favorite hardware.

dotnet - .NET Community Toolkit is a collection of helpers and APIs that work for all .NET developers and are agnostic of any specific UI platform. The toolkit is maintained and published by Microsoft, and part of the .NET Foundation.

arrayfire-rust - Rust wrapper for ArrayFire