CompilePal VS realtime-CSG-for-unity

Compare CompilePal vs realtime-CSG-for-unity and see what are their differences.

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CompilePal realtime-CSG-for-unity
36 11
210 695
- -
7.5 3.5
5 days ago 7 months ago
C# C#
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CompilePal

Posts with mentions or reviews of CompilePal. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-02.

realtime-CSG-for-unity

Posts with mentions or reviews of realtime-CSG-for-unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-19.

What are some alternatives?

When comparing CompilePal and realtime-CSG-for-unity you can also consider the following projects:

Source2Roblox - A toolset that can 100% automatically port Source Engine levels into clumps of Roblox assets and models.

SabreCSG - Level design tools for Unity

Crowbar - Crowbar - GoldSource and Source Engine Modding Tool

Chisel.Prototype - Work in progress prototype for the Chisel Level Editor, for Unity

demoinfo - A library to analyze CS:GO demos in C#

Unity-game-hacking - A guide for hacking unity games

bspsrc - A Source engine map decompiler

KDTree - Fast KDTree for Unity, with thread-safe querying.

mixed-initiative-procedural-dungeon-designer - A unity3d tool which designs dungeon maps based on a level designer's preferences

quake-leveldesign-starterkit - A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.

EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects

EzySlice - An open source mesh slicer framework for Unity3D Game Engine. Written in C#.