CompilePal
bspsrc
CompilePal | bspsrc | |
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36 | 30 | |
210 | 653 | |
- | - | |
7.5 | 7.8 | |
6 days ago | about 1 month ago | |
C# | Java | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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CompilePal
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Why is Hammer notorious for being a pain in the ass?
Warmly recommending to pair hammer++ with Slammin' source mapping tools(compilers) and compilepal.
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Massive ERROR boxes in my CSGO map
Error boxes means missing props - you need to pack your custom assets into your bsp. I recommend compile pal though other options are available (pakrat/packbsp/vide)
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How to put custom textures into a map and pack them
compilepal can be used to pack assets into the bsp.
- So... what's the mapmaking process look like these days?
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HELP! HAMMER++ FOR TF2 IS BROKEN!
You can also just use Compilepal for compiling your maps https://github.com/ruarai/CompilePal
- Tips and Tricks?
- I just found out about Hammer++, and it's great, but it crashes when it compiles. (CS:S)
- THE STUPID FUCKING COMPILE WINDOW DOESNT SHOW UP
- Anything I can do to make this area look better? (Not sure why there’s weird shadows on the roof)
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Having trouble compiling numerous directories to CS:GO's Hammer editor. Solutions?
Download CompilePal if don't already have it (you may need a pre-release version for CS:GO, since the last "stable build was 3 years ago and stuff might have changed)
bspsrc
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Questions regarding modeling maps on a different program to import into Source 2 engine
First i was using from this link of decompiled version of bm_c1a2a, but i just tried decompiling it myself using BSPSource with the VMF i/o addon and Blender 3.2 got the same results. Ive included the vmap and blend file
- Combining Maps from BSP
- So... what's the mapmaking process look like these days?
- Codename cure survival map
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BSP Server Files
You mean bspsource https://github.com/ata4/bspsrc/releases It converts bsp into vmf which you can then open in hammer
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Hey guys! I'm making a Garry's Mod server and I want to decopile a map that uses content pack. I don't know how to add the content pack to hammer and not get the "errors" and missing textures. Can anybody help me? Thanks! :D
To get the VMF you’ll have to subscribe to the addon, go to the steamapps/workshop/content/4000/ then go to the addon, find it’s code (it’s in the URL) and search for it in the 4000 directory. Then use gmad found in the BIN files of gmod to decompile the GMA. After this, you’ll have a BSP and maybe some materials/sounds/etc. Now decompile the BSP with BSPsrc and decompile the map. Now you’ll need Source Multitool Decompile the download and open up “custom config” then navigate to the button with “open vpk location” or something. Throw those materials and stuff into here, no editing required. Now go back to custom config, check the vpks and fgds you want and save it. Now open your decompiled VMF in hammer via the source multitool. You should see the textures and have access to their sounds. If you need help with anything else feel free to PM me!
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i'm stuck. how do I fix this?
Easiest way would be, download and install bspsource and use it to decompile the level in question.
- I need some help
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Gm_bigcity Map To A OBJ File
There is a tool that converts .vmf to .obj: https://github.com/Dylancyclone/VMF2OBJ To get .vmf of a map file, you need to decompile it. I recommend bspsource: https://github.com/ata4/bspsrc
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Is there a fix for this strange loading issue?
This issue occurs if you are using an obsolete version of BSPSource (older than 1.4.0 i suppose), here you can download the newer one: https://github.com/ata4/bspsrc/releases
What are some alternatives?
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Source2Roblox - A toolset that can 100% automatically port Source Engine levels into clumps of Roblox assets and models.
Plumber - A Blender addon for importing Source 1 engine maps, models, materials and textures. This addon makes it possible to import full CS:GO, TF2, CS:S or other Source 1 game maps into Blender.
Crowbar - Crowbar - GoldSource and Source Engine Modding Tool
VMF2OBJ - Convert source-engine VMF files into OBJ files with materials (including brushes, displacements, entities, and models)
demoinfo - A library to analyze CS:GO demos in C#
mixed-initiative-procedural-dungeon-designer - A unity3d tool which designs dungeon maps based on a level designer's preferences