Hey guys! I'm making a Garry's Mod server and I want to decopile a map that uses content pack. I don't know how to add the content pack to hammer and not get the "errors" and missing textures. Can anybody help me? Thanks! :D

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  • bspsrc

    A Source engine map decompiler

  • To get the VMF you’ll have to subscribe to the addon, go to the steamapps/workshop/content/4000/ then go to the addon, find it’s code (it’s in the URL) and search for it in the 4000 directory. Then use gmad found in the BIN files of gmod to decompile the GMA. After this, you’ll have a BSP and maybe some materials/sounds/etc. Now decompile the BSP with BSPsrc and decompile the map. Now you’ll need Source Multitool Decompile the download and open up “custom config” then navigate to the button with “open vpk location” or something. Throw those materials and stuff into here, no editing required. Now go back to custom config, check the vpks and fgds you want and save it. Now open your decompiled VMF in hammer via the source multitool. You should see the textures and have access to their sounds. If you need help with anything else feel free to PM me!

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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