CommonLibSSE
skse64
CommonLibSSE | skse64 | |
---|---|---|
25 | 708 | |
194 | 246 | |
- | - | |
4.3 | 6.3 | |
10 months ago | 10 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CommonLibSSE
-
Why does skyrim refuse to start without launching steam? And why does steam never work without wifi?
Because SkyrimSE.exe has a Steam-related code inside. There's a solution though, you can use Steamless to disable it. This is safe even for SKSE DLL plugins and SKSE itself, more to say - many authors use this solution for develop purposes because it allows to attach VS debugger. Ryan aka Fudgyduff also mentions it in his CommonLibSSE Getting Started guide.
-
Skyrim updated to 1.6.629
Since this small class is used by a lot of things (including the ones I mentioned), a lot of classes have also have their size / layout changed. This may be useful to check: https://github.com/Ryan-rsm-McKenzie/CommonLibSSE/commit/84070934c639a4c1eb074a29124387f5c29b600e
-
Mod authors, what tools do you wish existed to make your life easier when creating mods?
SKSE plugin development doesn't get any easier than CommonLibSSE. The NG fork has significantly more documentation and lets you compile SKSE plugins that support Skyrim SE, AE, and VR simultaneously.
-
Critical RaceMenu memory leak bug fixed! (almost)
That's not correct anymore. CommonLibSSE-NG is a fork of CommonLibSSE that allows plugin developers to build SKSE plugins that support Skyrim SE, AE, and VR¹ simultaneously. No need for separate builds or separate downloads. Plugins that were already built on CommonLibSSE need very few changes, and the vcpkg-centric workflow vastly simplifies building projects.
-
Advice on creating a combat mod?
If you're looking to go for an SKSE DLL plugin in C++, I'd recommend basing it on CommonLibSSE which abstracts the SKSE API pretty nicely.
-
Simple Questions and General Discussion Thread
Are there any resources to get started with SKSE plugin development? I watched this video but it was mostly about setting up the development environment. I also read this from the Creation Kit wiki which led me here but the docs in this tutorial are a little advanced. As far as I can tell, the example plugin doesn't interact with the game itself so I still have no idea where to start 😔
-
why isnt fenix31415 mods more popular?
SKSE DLL plugins that base themselves on CommonLibSSE as opposed to basically fully custom reverse engineered don't tend to have nearly as many issues porting to newer builds of the game, FWIW.
-
Is there an up-to-date guide on how to develop SKSE plugins?
My error log looks like this. I have also tried to follow this tutorial, but I assume it is outdated. I got stuck in it in the build phase as well, and the errors were mostly about missing "common_v14".
-
Preview of a physical weapons mod in Skyrim VR!
If you want to try it out, download the SKSE source and try making something with it. SKSE has a decent amount of the game reversed, commonlibsse has a lot more (alandtse also has a version of it for VR). A huge amount of the game is still unexplored, but a lot of it has been figured out. The VR-specific things less-so, because the RE scene for the vr game is very very small. My mods are all open source, but they are probably pretty hard to get to build as they require things like headers that have the havok object definitions.
- [Help] - skse64 debug builds do not launch
skse64
-
Skyrim AE pirated help
I'd grab the one from gog-games.to, I can't link directly as that's against the rules. It's compatible with MO2 (Mod Organizer 2) as well as having a version of skse64 (Skyrim Script Extender x64 available for it.
-
"Starfield Together" will no longer be developed by the same modders that made Skyrim Together
and the original implementations in https://github.com/ianpatt/skse64/blob/master/skse64/
-
skse updated but still not working?
Check your Skyrim game version, and make sure you have the correct SKSE version: https://skse.silverlock.org/
- What’s the difference between AE and SE?
-
"You are using newer version of skyrim than this version of SKSE supports..." what can I do to fix that?
Download the new version of SKSE from one of these links: Skyrim Script Extender (SKSE) (silverlock.org) or Skyrim Script Extender (SKSE64) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
-
can someone help since the new update that happened on December 5 my game wont start
Go here for older version of SKSE for 1.6.640: https://skse.silverlock.org/
-
Skyrim AE doesnt launch after downgrade
Go here: https://skse.silverlock.org/ and download the version for Skyrim 1.6.640, at work so I cannot view the version you need, its like 2.2.3, there a 3 on the end. There is a mod on Nexus as well but I have never used that and not sure the older versions are available. SKSE has already been updated for 1.6.1130.
-
Megathread: SE/AE update 5 December 2023
Questions - which one is NEW update? http://skse.silverlock.org- Current Anniversary Edition build 2.2.4 (game version 1.6.1130)
- Skyrim Script Extender
-
SKSE update
SKSE updated yesterday to 2.2.4 about four hours after the game update: https://skse.silverlock.org
What are some alternatives?
Steamless - Steamless is a DRM remover of the SteamStub variants. The goal of Steamless is to make a single solution for unpacking all Steam DRM-packed files. Steamless aims to support as many games as possible.
MCM-Helper - Framework for simplifying the creation of SkyUI Mod Configuration Menus
CommonLibVR - This is an experimental reverse engineered library for Skyrim VR (ported from CommonLibSSE). There are two main branches (VR) which is based on po3's using ifdefs, and NG which is an updated NG build.
SSEShaderTools - skse plugin to replace skyrim VR shaders at runtime
ExamplePlugin-CommonLibSSE
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
CommonLibSSE - This is a reverse engineered library for Skyrim Special Edition
skyui-vr - SkyUI interface mod for SkyrimVR
CyberEngineTweaks - Cyberpunk 2077 tweaks, hacks and scripting framework
FUS
vr_address_tools - Skyrim and Fallout python tools for creating address libraries for VR
DepotDownloader - Steam depot downloader utilizing the SteamKit2 library.