crescent VS mark_vi

Compare crescent vs mark_vi and see what are their differences.

crescent

A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL. (by Chukobyte)

mark_vi

mark_v_1099_revision_4_source (by victorbstan)
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crescent mark_vi
1 1
33 11
- -
8.7 1.8
14 days ago almost 4 years ago
C C
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

crescent

Posts with mentions or reviews of crescent. We have used some of these posts to build our list of alternatives and similar projects.

mark_vi

Posts with mentions or reviews of mark_vi. We have used some of these posts to build our list of alternatives and similar projects.
  • How to compile Mark V source code
    1 project | /r/quake | 11 Apr 2021
    You might want to try getting it from https://github.com/victorbstan/mark_vi where a guy has done some work updating the Visual Studio project I think.

What are some alternatives?

When comparing crescent and mark_vi you can also consider the following projects:

OpenStorm - An open source 3D radar viewer

permafrost-engine - An OpenGL RTS game engine written in C

tremulous

raylib - A simple and easy-to-use library to enjoy videogames programming

q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.

darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org

shvulkan - A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be set up by the Vulkan API.