Cello
zig-gamedev
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Cello | zig-gamedev | |
---|---|---|
18 | 55 | |
6,236 | 1,976 | |
- | 4.3% | |
0.0 | 9.7 | |
8 months ago | 2 days ago | |
C | C | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cello
- Libcello – higher level C programming
- The NSA list of memory-safe programming languages has been updated
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Object-oriented Programming with ANSI-C [pdf]
Yes, that's C. C macros can take you quite far. Unfortunately because it's just a bunch of macros, it's quite brittle. Like high level abstractions created with macros in assembly language. You have to do all the checking and reasoning about it since the compiler cannot.
[1] https://libcello.org/
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Better C Generics: The Extendible _Generic
It took me a long time to understand, coming from higher level programming, that a lot of exactly that "higher level" is just systematic fat pointer conventions. And because pointers-with-metadata is not a first-class language construct, we invent all these languages that codify a particular fat pointer convention. Cello is an example of what kinds of abstractions can be built on top of a tiny little bit of (non-native) fat pointer convention.
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OOP in C
There is a lightweight object oriented extension to C called Objective-C [1] that unfortunately never gained much traction outside the NeXT/Apple ecosystem. There is also Cello [2].
[1] https://en.wikipedia.org/wiki/Objective-C
[2] https://github.com/orangeduck/Cello
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Ask HN: Modern C Libraries
Regular expressions library to validate information before dumping to rocksdb.
https://www.gnu.org/software/libc/manual/html_node/Regular-E...
Non-critical implimentation fun, use cello [1] for 'gawk' functionality in C with C++ objects/classes.
[1] https://libcello.org/
- What does the ??!??! operator do in C?
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Is it possible to make C as safe as Rust?
You can achieve a fairly decent runtime safety for some types of project. Check out libcello and my own monster (libstent, lame presentation).
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Ask HN: I like studying the concept of abstractions
towards lisp related data structures / algorithms (aka recursive tree data structures & algorithms).
So, no distinction between metadata vs. structual storage unless noted.
Anything beyond that tends towards masters & upper level undergraduate level material. aka review the implimentation of a programming language for algorithm & data structure usage per language features.
aka Autonoma / regular expressions backround: Lisp in Small Pieces by Christian Queinnec; ; https://github.com/aalhour/awesome-compilers; On Lisp by Paul Graham; Let over Lambda by Doug Hoyte; C 'macro's pushed to maximum effect : https://libcello.org/
Left out Comparison of languages; Transform from lang a to lang b; and language implimentation as discussions tend to assume masters / upper level undergraduate knowledge
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Cake: C23 Front End and Transpiler C23 – C99
with skills like this, mind to push cello forward? https://github.com/orangeduck/Cello really like it but not skillful enough to do it myself.
zig-gamedev
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Zig for gamedev?
Two game frameworks in the making: https://github.com/michal-z/zig-gamedev & https://github.com/hexops/mach
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Projects / areas of specialization for learning zig
I did a hangman game, I'm doing a file compression tool next. I asked bing chat to recommend beginner projects for zig and that's what it told me. It also suggested a cli calculator and a cli text editor, but I didn't want to do that. My next thing will be something using https://github.com/michal-z/zig-gamedev
- zig-gamedev project: Monthly Progress Report - Feb 2023 (zflecs, zsdl, zopengl and more)
- zig-gamedev project: Monthly Progress Report (January 2023)
- zig-gamedev project: zphysics v0.0.4 - Zig API and C API for Jolt Physics
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Just found out about Zig and wonder what would be the best graphics library to pair with it?
This repo may be useful. It isn't an engine or a renderer, but rather a collection of useful libraries if you do end up writing your own tools. https://github.com/michal-z/zig-gamedev
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Is C++ still the language when entering 3D programming in 2023?
Something like vulkano in Rust or zig-gamedev in zig might be a much more enjoyable approach: They're similarly bare metal languages but have a lot of advantages over C++ (borrow checker's safety, simpler syntax). However, they're not commonly used by big studios.
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Gamedev in zig
I've been working on a gamedev project in zig, using zig-gamedev. It has many libraries you can use, though my game is 2D. Feel free to check out my project if you want to see how I set things up. https://github.com/foxnne/aftersun
- zig-gamedev project - progress report
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Goodbye to the C++ Implementation of Zig
Language-level guarantees of memory safety are not critical to all low-level programmers, and sometimes this is fine!
Developers of games, compilers, digital audio workstations, video editors, and live performance software (such as openFrameworks) likely don't rank memory safety as their top concern.
Zig is already an attractive choice for those domains because it offers:
- Great compile times compared to C++/Rust, and future plans to implement hot reloading as a core part of the tooling: https://www.jakubkonka.com/2022/03/16/hcs-zig.html
- The ability to reason about where data exists in memory: https://ziglang.org/documentation/master/#Where-are-the-byte...
- Good readability and learnability, especially if you have a C/C++ background.
- Comptime that enables clean generics, compile-time reflection and general metaprogramming as a happy side-effect: https://kristoff.it/blog/what-is-zig-comptime/
- Better tooling than C/C++. The ability to cross-compile Zig and C/C++ from one machine lets you set up much more stable and reproducible build environments already. You can clone zig-gamedev and have the demos working with just three commands on Windows/macOS/Linux, for example, and two of those three are cloning the repo and changing to the directory: https://github.com/michal-z/zig-gamedev (to build you will need the latest copy of Zig from the 'masters' section for your platform at https://ziglang.org/download/ )
We should all be careful about insinuating that memory unsafe languages should not exist. I see “friends don't let friends use memory-unsafe languages” on social media and feel sick. It's much healthier to embrace the melting pot of Zig, Odin, D, Beef, Vale, Hare, Lobster, Jai, C3, Val, Roc and all the rest and see what new ideas and trade-offs they bring.
Also worth noting that new languages tend to take time to develop their own philosophies to memory safety (Vale's approach is only just now emerging, for example: https://verdagon.dev/blog/making-regions-part-1-human-factor ). Zig's story might not be great now ( https://www.scattered-thoughts.net/writing/how-safe-is-zig/ ), but then it's not Zig's priorty at the moment, and Zig's full story is not yet written.
What are some alternatives?
vos - Vinix is an effort to write a modern, fast, and useful operating system in the V programming language
rust - Empowering everyone to build reliable and efficient software.
cfront-3 - self education and historical research of the C++ compiler cfront v3
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
glibc - GNU Libc
alg - Algebra for Zig
v-mode - 🌻 An Emacs major mode for the V programming language.
basis_universal - Basis Universal GPU Texture Codec
infer - A static analyzer for Java, C, C++, and Objective-C
mach - zig game engine & graphics toolkit