Caster
PixiJS
Caster | PixiJS | |
---|---|---|
7 | 116 | |
332 | 42,552 | |
0.6% | 0.8% | |
2.9 | 9.9 | |
about 1 month ago | 6 days ago | |
Python | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Caster
- Ask HN: I'm disabled and out of money. Now what?
- Is there a Foundry VTT module that helps people who have difficulty moving their hands and fingers?
- Dragonfly-Based Voice Programming and Accessibility Toolkit
-
Ask HN: Who Wants to Collaborate?
Unfortunately Dragon development has mostly stalled for the last 5 years (Dragon 15 was a leap forward but that was quite some time ago now).
You can still make use of it via Dragonfly (see also Caster[0]) as mentioned by a sibling comment or by using Talon[1] or Vocola.
Having used a computer 90% hands free for about a year and a half back in 2019, I chose Dragonfly then, but would probably choose Talon nowadays - less futsing about and it has alternative speech engine options.
I also recommend looking into eye tracking: the Tobii gaming products[2] work well for general computer mousing with some software like Talon or Precision Gaze[3] - well enough for me to make a hands free mod[4] for Factorio, for example.
[0]: https://github.com/dictation-toolbox/Caster
- How can I make Mycroft recognize non verbal audio sounds to command it?
- Linux Voice recognition/dictation/voice assistant/ one handed operation?
-
Any programmers using dictation?
so I found this thing called Caster today that miiight save my job. it does allow you to format code with Dragon and navigate VS Code (albeit poorly.) It's also open-source, so you can add features.
PixiJS
-
Release Radar โข March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! ๐ฎ.
- Ask HN: Tips to get started on my own server
-
JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas โ An open file format for infinite canvas data
-
A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
-
My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and itโs React binding, React Pixi.
-
Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
kaldi-active-grammar - Python Kaldi speech recognition with grammars that can be set active/inactive dynamically at decode-time
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
dragonfly - Speech recognition framework allowing powerful Python-based scripting and extension of Dragon NaturallySpeaking (DNS), Windows Speech Recognition (WSR), Kaldi and CMU Pocket Sphinx
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
voice_datasets - ๐ A comprehensive list of open-source datasets for voice and sound computing (95+ datasets).
react-canvas - High performance <canvas> rendering for React components
silero-vad - Silero VAD: pre-trained enterprise-grade Voice Activity Detector
A-Frame - :a: Web framework for building virtual reality experiences.
rhino - Rhino is an open-source implementation of JavaScript written entirely in Java
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
Common-Voice - Audio Classification with machine learning
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.