lotus
mlua
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lotus
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Why is it harder to work with Lua in Rust compared to C++?
I've been working on a project that takes simple Lua function from the user to do web security scanning (DAST)
- Lotus - Lua Based Security Automation Scanner Written in Rust
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[ lotus project ] Looking for maintainer
I made a simple version of the project that you can try from here : https://github.com/rusty-sec/lotus/releases/tag/v0.3-beta
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Repos using rlua/mlua
These crates use mlua: https://github.com/rusty-sec/lotus/
mlua
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Announcing mlua v0.9 (rc) - Full featured Lua bindings to Rust
The release notes can be found here.
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Do Rust and Lua work well together?
I'm not a specialist about text based multiplayer game, but from what I saw on Wikipedia it seem doable to do it with Rust and Bevy. On top of that you can add a layer of LUA with https://github.com/khvzak/mlua (or write your own bindings and sandbox later).
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Introducing Petrichor64 - a rust and wgpu built game engine/fantasy console with lua game logic
mlua can run on emscripten target with Luau backend -> https://github.com/khvzak/mlua/issues/23
- I was searching for embedded lanaguages in Rust and I found out I can use deno https://deno.land/[email protected]/embedding_deno which is amazing has anyone tried it ?
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Repos using rlua/mlua
You can also look at the "dependents" section on crates.io https://crates.io/crates/mlua/reverse_dependencies and github https://github.com/khvzak/mlua/network/dependents
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is rlua-async supports mutli-threading?
I know mlua does support Async. I also prefer it over rlua
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Rust and Lua api
Note rlua doesn't allow you to create native modules with it and has largely been superseded by https://github.com/khvzak/mlua since it's more maintained, has native module support and stuff like Luau and async/await.
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Announcing mlua 0.8.0-beta with Roblox Luau support
I'm glad to announce first mlua version 0.8.0-beta.1 with Roblox Luau support.
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Lua: Good, Bad, and Ugly Parts
I believe mlua [0] is the recommended Lua Rust binding now.
[0] https://github.com/khvzak/mlua
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Dash.nvim v0.8.0 now supports Telescope, fzf-lua, and Snap fuzzy finders!
This is achieved through a backend/client architecture -- all core functionality (getting query results, opening selected item, search engine fallback, etc.) is implemented in a "backend" module, which is a Rust library exposed as a Lua module via mlua. The results returned by the backend then get fed into your fuzzy-finder of choice through thin clients, or "providers".
What are some alternatives?
tealr_doc_gen - an online documentation generator for apis written with tealr
rlua - High level Lua bindings to Rust
dastardly-github-action - Runs a scan using Dastardly by Burp Suite against a target site and creates a JUnit XML report for the scan on completion.
lua-lockbox - A collection of cryptographic primitives written in pure Lua
shisho - Lightweight static analyzer for several programming languages
lua-cmake - Embed lua with CMake
bevy_mod_scripting - Bevy Scripting Plugin
assemblyscript - A TypeScript-like language for WebAssembly.
noseyparker - Nosey Parker is a command-line program that finds secrets and sensitive information in textual data and Git history.
mun - Source code for the Mun language and runtime.
lokke - Lokke: Clojure for Guile
moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.