BlueEngine VS bevy-examples

Compare BlueEngine vs bevy-examples and see what are their differences.

BlueEngine

Blue Engine is a general-purpose and easy-to-use graphics engine written in rust. (by AryanpurTech)

bevy-examples

Shaders and other small Bevy examples (by rust-adventure)
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BlueEngine bevy-examples
2 2
303 122
1.0% 3.3%
7.7 7.2
about 1 month ago about 1 month ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BlueEngine

Posts with mentions or reviews of BlueEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-05.
  • Rust for mobile development?
    8 projects | /r/rust | 5 Dec 2022
    Hey there! Author of Blue Engine here.
  • Creating 3D figures in Rust
    2 projects | /r/rust_gamedev | 27 Nov 2022
    What you're describing can be done with any engine that does support creating shapes from vertices directly. I'm the author of Blue Engine and, in case of icospehere, I have built something similar which you can check if it can suit you.

bevy-examples

Posts with mentions or reviews of bevy-examples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-10.
  • Procedurally generating terrain (Voxels)?
    5 projects | /r/bevy | 10 Dec 2022
    Code here https://github.com/rust-adventure/bevy-examples/blob/main/examples/spacecraft-noiseland/src/main.rs
  • Creating 3D figures in Rust
    2 projects | /r/rust_gamedev | 27 Nov 2022
    If you want to generate the mesh yourself from triangles, you can look at Christ Biscardi's video on a noise generated mountain in Bevy. There he generates a plane with subdivisions, so it's a good example. Code here https://github.com/rust-adventure/bevy-examples/tree/main/examples/spacecraft-noiseland

What are some alternatives?

When comparing BlueEngine and bevy-examples you can also consider the following projects:

learn-wgpu - Guide for using gfx-rs's wgpu library.

block-mesh-rs - Generate voxel block meshes in Rust.

druid - A data-first Rust-native UI design toolkit.

logic_voxels - A personal multiplayer voxel game created with the Bevy game engine

ndk - Rust bindings to the Android NDK

wgshadertoy - A WGSL playground inspired by Shadertoy.

rust-android-gradle

vx_bevy - 🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.

wgs - WGSL based pixel shader format that can run on native and Web.