BigBookOfDataTypes VS JimmysUnityUtilities

Compare BigBookOfDataTypes vs JimmysUnityUtilities and see what are their differences.

BigBookOfDataTypes

This is a large set of data types, extension methods, and utilities designed to make your life a little easier. (by JaCraig)

JimmysUnityUtilities

A bunch of code I like to have on hand while working in Unity (by JimmyCushnie)
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BigBookOfDataTypes JimmysUnityUtilities
2 2
12 128
- -
9.5 7.1
7 days ago 12 days ago
C# C#
Apache License 2.0 Do What The F*ck You Want To Public License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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BigBookOfDataTypes

Posts with mentions or reviews of BigBookOfDataTypes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-03.
  • Is using automapper bad?
    2 projects | /r/csharp | 3 Nov 2022
    I just want to say, as someone who created their own mapper a while ago, I built it for one specific purpose and that was this class right here. I was annoyed that ExpandoObject wasn't truly dynamic when copying data out of it:
  • "Duck typing" in C#
    1 project | /r/csharp | 5 Jan 2021
    You could do something similar using DynamicObject, Expressions, etc. but you'd be using dynamic objects instead of things at compile time. I have this in one of my libraries to shore up limitations in ExpandoObject where I wanted to convert a dynamic object to a class automatically. I wanted to be able to do:

JimmysUnityUtilities

Posts with mentions or reviews of JimmysUnityUtilities. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-16.
  • Using players' song files at runtime?
    2 projects | /r/gamedev | 16 Sep 2022
    Unity and C# eh? I have some code that might be helpful to you: https://github.com/JimmyCushnie/JimmysUnityUtilities/blob/master/Scripts/AudioLoadingUtilities.cs
  • System.Random not behaving deterministically?
    3 projects | /r/csharp | 25 Mar 2022
    I might have some code that solves your problem. I have a package of Unity utilities, and one of the things in that package is my custom random class, JRandom. JRandom is deterministic across different platforms (at least, as far as I know). Additionally, it's significantly faster that Unity's System.Random, and it contains a plethora of extra methods for getting random values that are more powerful than those in System.Random.

What are some alternatives?

When comparing BigBookOfDataTypes and JimmysUnityUtilities you can also consider the following projects:

Tailwind CSS - A utility-first CSS framework for rapid UI development.

xxHash - A pure C# implementation of xxhash algorithm

sortedcontainers - Python Sorted Container Types: Sorted List, Sorted Dict, and Sorted Set

MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.

NaturalSort.Extension - 🔀 Extension method for StringComparison that adds support for natural sorting (e.g. "abc1", "abc2", "abc10" instead of "abc1", "abc10", "abc2").

unity-utils - Useful unity utilities

Unity.mathx - An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !

AIAssetGeneration - ChatGPT/DALL-E powered asset generation for Unity

Unity.Mathematics - The C# math library used in Unity providing vector types and math functions with a shader like syntax

RayCarrot.RCP.Metro - Rayman Control Panel (4.0.0 and above)

UnitySimpleFileBrowser - A uGUI based runtime file browser for Unity 3D (draggable and resizable)

deconstructing-samples - Basic to advance Deconstruct code samples