BepInEx
UABE
BepInEx | UABE | |
---|---|---|
72 | 26 | |
4,338 | 3,354 | |
2.6% | - | |
5.8 | 0.7 | |
3 days ago | 4 months ago | |
C# | C++ | |
GNU Lesser General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BepInEx
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(MODDED) Plugins target a wrong version of BepInEx (5.4.22.0) and might not work until you update
I've just found out the way to fix it. You have to download it from github (https://github.com/BepInEx/BepInEx/releases/tag/v5.4.22) clicking your system type's zip and then paste the core folder inside it where the actual one is (C:\Users\{username}\AppData\Roaming\Thunderstore Mod Manager\DataFolder\LethalCompany\profiles\{profile}\BepInEx).
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Mass Farming Mod / any mod?
More info here: https://github.com/BepInEx/BepInEx/issues/694
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Can anyone help me with this injector coded in C#?
If you're looking to make legitimate mods that do not violate a game's TOS/EULA, especially for multiplier games, then a more modern, supported, maintained, and widely used Unity plugin framework is BepInEx: https://github.com/BepInEx/BepInEx
- How to make mods?
- Hola! Existe algún mod para jugar con más de 4 jugadores? En mi grupo de amigos somos 6 y queremos jugar todos juntos... Gracias!
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Need Help With Server Side Mod BepinEx and Whetstone Install
If you find any workaround let me know https://github.com/BepInEx/BepInEx
- Learning how to mod
- Lovely. All that objects loading
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How to start modded Valheim from desktop without Thunderstore
https://github.com/BepInEx/BepInEx that's the github link but you can find it at nexus or thunderstore. then every mod you install, just follow the instructions. most of the time it's put mod.dll into Bepinex/plugins and run the game. you'll have no problems. i've even added a mod to make clone items and recipes. pretty fun stuff.
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Como Traduzir The Murder of Sonic the Hedgehog (e possivelmente outros jogos da Unity)
Primeiro você precisa baixar o BepInEx
UABE
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
- Can someone pull this 3D model from the assets and send it to me? I want to make a 3D printed keycap.
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How do I use custom menu image & custom color/font of the Clone Hero, as shown in the image?
I don't understand a single word but Unity Assets Extractor - https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1
- How to make mods?
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How do I unbundle a .bundle file on a mac?
Maybe this: https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1 (I would download the 64-bit if you created a 64-bit Wine bottle).
- Learning how to mod
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Are there any mods that allow you to use the more advanced towers on older hulls? (Also other thoughts...)
Modding UAD is a bit of a hassle. You need an Asset Bundle Extractor to open the resource.assets file. This is the one I use/ was shown Then export specific files to .txt files and edit them with a program like Notepad ++.
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Help with translating Pathologic 2
The fonts are stored in Unity AssetBundles, which are a huge pain to edit, but I think they should support non-standard letters (you can always try putting some in a line you know vs. a line containing only standard ones, and see if anything breaks). Likewise, some of the UI text (for example, loading screen tips, and the [E] Use etc. keybinds) is stored in an additional English or Russian localization file bundled inside Pathologic_Data\resources.assets. You'll have to use a tool like UABE to find and export either "english.txt" or "russian.txt" from this asset bundle, edit that text file, and then use UABE again to replace the file within that bundle.
- How to access game files?
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Could someone rip the ARB audio files for me please?
I think they’re Unity asset bundles, so something like this might help, but I don’t really know: https://github.com/SeriousCache/UABE
What are some alternatives?
MelonLoader - The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
UABEA - c# uabe for newer versions of unity
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
KK-HF_Patch - Automatically translate, uncensor and update Koikatu! and Koikatsu Party!
Wwise-Unpacker - Unpack game audio Wwise files (pck, bnk)
My-Clone-Hero-Tweaks - Tweaks to Clone Hero that I've made
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
Uber Apk Signer - A cli tool that helps signing and zip aligning single or multiple Android application packages (APKs) with either debug or provided release certificates. It supports v1, v2 and v3 Android signing scheme has an embedded debug keystore and auto verifies after signing.
Il2CppInspector - Powerful automated tool for reverse engineering Unity IL2CPP binaries
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.