BedrockFramework VS Mirror

Compare BedrockFramework vs Mirror and see what are their differences.

BedrockFramework

High performance, low level networking APIs for building custom servers and clients. (by davidfowl)
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BedrockFramework Mirror
6 23
1,025 4,856
- 1.5%
0.0 9.8
3 months ago 5 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BedrockFramework

Posts with mentions or reviews of BedrockFramework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-06.

Mirror

Posts with mentions or reviews of Mirror. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-29.

What are some alternatives?

When comparing BedrockFramework and Mirror you can also consider the following projects:

WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.

Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror

XPlaneConnector - Read data and send commands to XPlane via UDP

EpicOnlineTransport - A Transport for Mirror using Epic Online Services

notifo - Multi channel notification service for collaboration tools, e-commerce, news service and more.

Riptide - Lightweight C# networking solution for multiplayer games.

NModbus4 - NModbus4 is a C# implementation of the Modbus protocol. This project is archived in favor of https://github.com/NModbus/NModbus

2D-MMORPG-Youtube - An Open Source 2D MMORPG with Azure (AKS [K8s], CosmosDB and Redis) and Unity Game Engine

perfview - PerfView is a CPU and memory performance-analysis tool

ServUO - An Ultima Online server emulator written in C# .NET