BareE
Veldrid
BareE | Veldrid | |
---|---|---|
4 | 12 | |
15 | 2,405 | |
- | 0.5% | |
4.7 | 5.8 | |
6 months ago | 9 days ago | |
C# | C# | |
Apache License 2.0 | MIT License |
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BareE
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Custome game engine: what stack ?
I am working on a game engine written in C# called BareE
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Sharing Saturday #365
BareE (GitHub)
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Sharing Saturday #363
BareE (GitHub , YouTube)
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BareE - A DotNet Core Source First Game Engine
Hi, looking at the code I get the perception of "not invented here" syndrome. For example, re-implementing a thread-safe queue:
Veldrid
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Is there a real time graphics llibrary in c#
I'd recommend Veldrid
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Question: How to create OpenGL C# Bindings from scratch? (Bear with me please...)
So, for example, Veldrid, a low cross-platform graphics API-agnostic rendering and compute library for .NET, has its own bindings to provide different graphics backends. How were those created? Is it a completely manual process? are tools available? How are those maintained?
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I need something like Pygame + PyOpenGL or LWJGL, but for C#/.NET
https://github.com/mellinoe/veldrid and https://github.com/dotnet/Silk.NET are nice wrappers around several graphic apis
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C# voxel dev for mac & windows?
Check out Veldrid.
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Game engine for programmars
Veldrid is a lower level engine that abstracts away a bunch of backends for you. Youll have to build your own pieces on top.
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What graphic frameworks you recommend?
Also noteworthy: Veldrid
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Is modern C# a good choice for writing a Vulkan engine?
in addition to what everyone has said already, take a look at https://github.com/mellinoe/veldrid
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Custome game engine: what stack ?
Veldrid for graphics although I think SILK.net would also work well.
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Efficient, cross-platform graphics library?
If you’re interested in C#, You could look into Veldrid. It is 3D however, so im not sure how easy it is to do 2D with it. ImGui.NET is a set of .NET bindings for Dear ImGui, which is one of the best immediate mode gui librarys out there imo. It has a canvas feature which allows you to draw 2D shapes via the gui renderer. Also, the creator of Veldrid and ImGui.NET has an example project for ImGui.NET using veldrid..
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XNA vs FNA vs Monogame
Veldrid attempts to wrap several graphics api, directx11, metal, opengl, and vulkan. You would have to write most things from scratch but this lib will work cross platform. Probably not consoles though.
What are some alternatives?
panspermia
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Summoing Pixel Dungeon - The expansion for Shattered Pixel Dungeon
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
ImGui.NET - An ImGui wrapper for .NET.
OneMoreLevel - A turn-based Roguelike game made with Godot engine.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
HomicideDetective - A procedurally generated murder mystery game
Win2D - Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
ImageSharp - :camera: A modern, cross-platform, 2D Graphics library for .NET