BareE
OneMoreLevel
BareE | OneMoreLevel | |
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4 | 3 | |
15 | 40 | |
- | - | |
4.7 | 0.0 | |
6 months ago | over 1 year ago | |
C# | GDScript | |
Apache License 2.0 | MIT License |
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BareE
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Custome game engine: what stack ?
I am working on a game engine written in C# called BareE
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Sharing Saturday #365
BareE (GitHub)
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Sharing Saturday #363
BareE (GitHub , YouTube)
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BareE - A DotNet Core Source First Game Engine
Hi, looking at the code I get the perception of "not invented here" syndrome. For example, re-implementing a thread-safe queue:
OneMoreLevel
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Sharing Saturday #363
It is not a technical issue. I draw four maps with REXPaint, which is quite handy. I use two Godot scripts (FileIOHelper.gd and DungeonPrefab.gd) to read a txt file and output terrain data. I can flip the map horizontally and/or vertically if necessary. Problem is, in my mind, ninjas should enclose on all sides and our ninja slayer keeps dodging attacks until the time is right. He fights back with lightning speed and covers narrow corridors and chock points with soul fragments (yellow question marks). But the game does not play like that. I need more time to find a solution.
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Sharing Saturday #358
This week I have raised the difficulty of a few dungeons. I have also added more colors based on players' feedback which greatly improves game experience (see demo above). Therefore I published a nightly release on GitHub and itch.io. I picked all the colors ([grey](f8f9fa-e9ecef-dee2e6-ced4da-adb5bd-6c757d-495057-343a40-212529), green and orange) from Coolors. Below are their hash values.
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Sharing Saturday #352
Demo | Github | itch.io | Twitter | Dev Blog
What are some alternatives?
Veldrid - A low-level, portable graphics library for .NET.
RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
panspermia
signed-distance-field-font-generator - Automatically exported from code.google.com/p/signed-distance-field-font-generator
Summoing Pixel Dungeon - The expansion for Shattered Pixel Dungeon
libGDX - Desktop/Android/HTML5/iOS Java game development framework
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
godot-mrpas - GDScript implementation of Mingos' Restrictive Precise Angle Shadowcasting algorithm
HomicideDetective - A procedurally generated murder mystery game
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.