Croissant
apecs
Croissant | apecs | |
---|---|---|
1 | 2 | |
4 | 17 | |
- | - | |
1.8 | 1.8 | |
over 2 years ago | over 2 years ago | |
C++ | C++ | |
MIT License | MIT License |
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Croissant
apecs
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<coroutine> vs <ranges>: An ECS Example
A few months ago I posted my entity component system where the bulk of the implementation was implemented via coroutines. It was a fairly clean implementation, however in hindsight it was the wrong tool for the job.
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apecs: A petite entity component system
Library: https://github.com/MagicLemma/apecs
What are some alternatives?
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
flecs - A fast entity component system (ECS) for C & C++
thread-pool - A modern, fast, lightweight thread pool library based on C++20
imgui_entt_entity_editor - A drop-in entity editor for EnTT with Dear ImGui
SpeciaLUT - Runtime choosing of template specializations using compile-time lookup-tables. Compile all states of a template function, but execute the optimal one at runtime.
Tecs - Tecs (Transactional, Thread-safe, Templated ECS)
Simple-Utility
centurion - A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.
supernova - Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design