Croissant VS apecs

Compare Croissant vs apecs and see what are their differences.

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Croissant apecs
1 2
4 17
- -
1.8 1.8
over 2 years ago over 2 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Croissant

Posts with mentions or reviews of Croissant. We have used some of these posts to build our list of alternatives and similar projects.

apecs

Posts with mentions or reviews of apecs. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Croissant and apecs you can also consider the following projects:

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

flecs - A fast entity component system (ECS) for C & C++

thread-pool - A modern, fast, lightweight thread pool library based on C++20

imgui_entt_entity_editor - A drop-in entity editor for EnTT with Dear ImGui

SpeciaLUT - Runtime choosing of template specializations using compile-time lookup-tables. Compile all states of a template function, but execute the optimal one at runtime.

Tecs - Tecs (Transactional, Thread-safe, Templated ECS)

Simple-Utility

centurion - A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.

supernova - Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design