BabylonJS
Moby
BabylonJS | Moby | |
---|---|---|
63 | 212 | |
22,488 | 67,768 | |
1.2% | 0.3% | |
10.0 | 10.0 | |
5 days ago | 2 days ago | |
TypeScript | Go | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BabylonJS
- Show HN: My wife and I made a maze game
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Release Radar • March 2024 Edition
It's been around for a while, and we've featured it in the April 2019 and March 2022 Release Radars. It's also been in GitHub Game Bytes and on our latest episode of The Download. Yes, I'm talking about Babylon, the powerful web rendering engine for all kinds of graphics. The newest update includes support for basic Global Illumination, a highly requested feature. Read more about other cool new additions including Gaussian Splatting, Ragdoll physics, Procedural Geometry and all the breaking changes in the Babylon release notes.
- Not only Unity...
- Anime.js – A lightweight JavaScript animation library
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How do I integrate Motion and Animation into my Projects?
Wow that site is super cool! So I see most of the 3D stuff is using canvas, maybe three.js or babylon.js or possibly pixi.js.
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Which tools should I use to create my game ?
Sure; I've used [Phaser](https://phaser.io/) before for a game jam like project and I've heard of [PixiJS](https://pixijs.com/) and [Babylon.js](https://www.babylonjs.com/) as options too. I can't really give a good recommendation either way; Phaser was fun to just write TypeScript and see my game, but it felt like a toy compared to Unreal. I'm sure you could really push it to its limits though. You mentioned you know about LibGDX; I don't have experience with it, but it does seem like a viable option.
- Babylon.js: Powerful, Beautiful, Simple, Open - Web-Based 3D At Its Best
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JavaScript framework for making games. no game engine
I’ve only messed around with it a bit, but https://www.babylonjs.com seems impressive
- Faster LZ is not the answer to 150-250 GB video game downloads
- Babylon.js 6.0
Moby
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Release Radar • March 2024 Edition
Having been featured in our February 2023, and January 2024 Release Radars, Moby is the original Linux Container runtime. This new version adds a bunch of changes to the Docker CLI and Moby itself with additional features. There's bug fixes and enhancements, with the main thing for users to be on the look out for containers that were created using Docker Engine 25.0.0. These containers might have duplicate MAC addresses, and thus must be recreated. The same goes for those containers created with Moby 25.0+ and with user defined MAC addresses. Read up on all these changes in the release notes.
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Choosing a Name for Your Computer
Formlabs does this as well for their 3d printers, my earliest encounter of this was when Docker started getting popular: https://github.com/moby/moby/blob/master/pkg/namesgenerator/...
- Docker Inc. refuses to patch HIGH vulnerabilities in Docker
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Do not install Docker Desktop on GNU/Linux systems
Try to use moby instead since that is the engine in Docker.
https://github.com/moby/moby
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Exploring Podman: A More Secure Docker Alternative
> Podman is designed to help with this by providing stronger default security settings compared to Docker. Features like rootless containers, user namespaces, and seccomp profiles, while available in Docker, aren't enabled by default and often require extra setup.
Seccomp has been enabled by default since 2015: https://github.com/moby/moby/pull/18780
It is true that Rootless isn't enabled by default but its "extra setup" can be done with a single command (`dockerd-rootless-setuptool.sh install`)
- Moby: Block io_uring_* syscalls in default profile
- Io_uring will be blocked by default on Docker
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OpenZFS 2.2: Block Cloning, Linux Containers, BLAKE3
Perhaps.
Thing is, https://github.com/moby/moby/blob/670bc0a46c4ca03b75f1e72f73... is using https://github.com/mistifyio/go-zfs which features code like `out, err := zfsOutput("get", "-H", key, d.Name)` (Source: https://github.com/mistifyio/go-zfs/blob/master/zfs.go#L315) to get a single zfs property.
Somebody chose to use a library as abstraction that looks good but is implemented as a MVP (nothing wrong with that). "In the future, we hope to work directly with libzfs" should have raised an alarm somewhere, though.
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The Twelve-Factor App
AppArmor can restrict /proc and this is even used by docker: https://github.com/moby/moby/blob/master/contrib/apparmor/te...
What are some alternatives?
three.js - JavaScript 3D Library.
podman - Podman: A tool for managing OCI containers and pods.
react-three-fiber - 🇨🇠A React renderer for Three.js
containerd - An open and reliable container runtime
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
nerdctl - contaiNERD CTL - Docker-compatible CLI for containerd, with support for Compose, Rootless, eStargz, OCIcrypt, IPFS, ...
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
docker-openwrt - OpenWrt running in Docker
model-viewer - Easily display interactive 3D models on the web and in AR!
ofelia - A docker job scheduler (aka. crontab for docker)
A-Frame - :a: Web framework for building virtual reality experiences.
k3d - Little helper to run CNCF's k3s in Docker