AssetRipper VS blender

Compare AssetRipper vs blender and see what are their differences.

AssetRipper

GUI Application to work with engine assets, asset bundles, and serialized files (by AssetRipper)
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AssetRipper blender
19 37
3,106 11,453
8.0% 4.4%
9.7 10.0
1 day ago 7 days ago
C# C++
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AssetRipper

Posts with mentions or reviews of AssetRipper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-24.

blender

Posts with mentions or reviews of blender. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-24.

What are some alternatives?

When comparing AssetRipper and blender you can also consider the following projects:

UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files

Open3D - Open3D: A Modern Library for 3D Data Processing

Il2CppDumper - Unity il2cpp reverse engineer

Natron - Open-source video compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.

dnSpy

Godot-Cel-Shader - A Cel Shader for the Godot Engine

PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.

pymadcad - Simple yet powerful CAD (Computer Aided Design) library, written with Python.

Riptide - Lightweight C# networking solution for multiplayer games.

OpenFBX - Lightweight open source FBX importer

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

fd - A simple, fast and user-friendly alternative to 'find'