AssetRipper
blender
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AssetRipper | blender | |
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19 | 37 | |
3,106 | 11,453 | |
8.0% | 4.4% | |
9.7 | 10.0 | |
1 day ago | 7 days ago | |
C# | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AssetRipper
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So...apparently the hoarder bug model has organs inside of it?
I used a tool I found on Github called AssetRipper. All you gotta do is open the program and select the game folder. You also wanna download Unity 2022 to browse through the assets since they‘re stored in a Unity specific format (.asset). I don‘t know the specifics of turning it into a useable format like fbx but there should be plenty of tutorials on that.
- Does anyone know how to extract the files of the bluey video game I wanna use the assets to make better animation
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is it possible to find the 3d model and texture for the 1911?
asset ripper https://github.com/AssetRipper/AssetRipper
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3D Model Extraction
Unfortunately, I am neither an expert on 3D modelling, nor on Unity (the game's engine), so my efforts so far have had very little success. All I managed to do so far is decompile the Unity project using AssetRipper.
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I fully support this.
It’s made in Unity, so just throw it into a program like AssetRipper,and there you go, you have a KSP1/2 decompilation.
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I just discovered that assets for the sharpshooter were in the game files before the update came out (or at least the sounds)
I used assetripper because it’s a Unity game
- anyone knows where to find a null body 3d model (free)
- Unknown scripting backend in asset ripper
- Hi! Can someone explain to me how to open this texture file?
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.Unity3D file to STL or OBJ for 3D printing?
You are searching for this: https://github.com/AssetRipper/AssetRipper
blender
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I fully support this.
Please try looking through some large open source projects and contributing major contributions by familiarizing yourself with the code base, learning multiple programming languages, and not having major bugs in your code. I'd imagine you wouldn't want to do this.
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I built an open source website that allows you to upload a custom knowledge base and ask ChatGPT questions about your specific files. So far, I have tried it with long books, old letters, and random academic PDFs, and ChatGPT answers any questions about the custom knowledgebase you provide.
Here is a weblink: https://github.com/blender/blender
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Exporting blender material to ue4
This for example is the complete source for blenders procedural noise functions: https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc
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Renders don't include texture
Maybe you're only using object lights. To make it look like Material Preview, you'd want to use an environment texture [instead]. If you don't want to have to find them in the blender folders, here are the ones listed in Material Preview, forest.exr being the default
- Is it possible to render with the viewport hdr that blender has already built in?
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How can I better recreate the lighting in the material preview? (+more)
forest.exr https://github.com/blender/blender/tree/master/release/datafiles/studiolights/world
- Perché gli script python invecchiano così male?
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Top 10 bugs found in C++ projects in 2022
Everything was good. And then a developer decided to abandon the custom CLAMP macro and use the standard std::clamp function. And the commit that supposed to make the code better looked like this:
- Any open source projects written in C++ that are suitable for beginners?
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If you're worried about downloading the right version of Blender so you don't grab a fake version I recommend getting it from Steam
Or simply git clone official public mirror and build it yourself.
What are some alternatives?
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
Open3D - Open3D: A Modern Library for 3D Data Processing
Il2CppDumper - Unity il2cpp reverse engineer
Natron - Open-source video compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
dnSpy
Godot-Cel-Shader - A Cel Shader for the Godot Engine
PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.
pymadcad - Simple yet powerful CAD (Computer Aided Design) library, written with Python.
Riptide - Lightweight C# networking solution for multiplayer games.
OpenFBX - Lightweight open source FBX importer
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
fd - A simple, fast and user-friendly alternative to 'find'