AobaAPI
C++ API/library for 3D polygonal mesh modeling (by lsimic)
AobaExamples
Examples for lsimic/AobaAPI (by lsimic)
AobaAPI | AobaExamples | |
---|---|---|
2 | 2 | |
34 | 7 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | almost 3 years ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AobaAPI
Posts with mentions or reviews of AobaAPI.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-12.
-
Simple houses - made using my own 3D modeling API (C++), rendered in Blender
The library can be found here: https://github.com/lsimic/AobaAPI - it is still in development and issues/bugs are likely to occour, and it is not yet really "feature-rich".
-
Procedural mesh generation beyond cube
so(sorry for self-promotion) I decided to build my own 3D modeling library to provide functionality similar to that of BMesh. Currently it's not really feature rich, but it can create some complex meshes with a bit of work. You can find the library here https://github.com/lsimic/AobaAPI/tree/develop and some examples https://github.com/lsimic/AobaExamples here. It's written in C++ and builds fine on both Windows(With Visual Studio) and Linux(with clang). I'm doing this as a part of my master's thesis and the paper should be done within a week or so(hopefully), in which I go into detail about design and implementation of such libraries.
AobaExamples
Posts with mentions or reviews of AobaExamples.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-12.
-
Simple houses - made using my own 3D modeling API (C++), rendered in Blender
There are several example projects available here: https://github.com/lsimic/AobaExamples
-
Procedural mesh generation beyond cube
so(sorry for self-promotion) I decided to build my own 3D modeling library to provide functionality similar to that of BMesh. Currently it's not really feature rich, but it can create some complex meshes with a bit of work. You can find the library here https://github.com/lsimic/AobaAPI/tree/develop and some examples https://github.com/lsimic/AobaExamples here. It's written in C++ and builds fine on both Windows(With Visual Studio) and Linux(with clang). I'm doing this as a part of my master's thesis and the paper should be done within a week or so(hopefully), in which I go into detail about design and implementation of such libraries.
What are some alternatives?
When comparing AobaAPI and AobaExamples you can also consider the following projects:
proc-rock - Procedural Generation of Realistic-looking Rocks using Geological and Visual Clues
pmp-library - The Polygon Mesh Processing Library
Open3D - Open3D: A Modern Library for 3D Data Processing
tinyraytracer - A brief computer graphics / rendering course
taichi - Productive, portable, and performant GPU programming in Python.
tinyrenderer - A brief computer graphics / rendering course
3DWorld - 3D Procedural Game Engine Using OpenGL
riscv-perf-model - Example RISC-V Out-of-Order/Superscalar Processor Performance Core and MSS Model
shapeml - ShapeML is a rule- or grammar-based procedural 3D modeling framework.