Allure
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at (by AllureOfTheStars)
quantum-chemistry
By theoretical-chemistry-jena
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Allure | quantum-chemistry | |
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8 | 1 | |
210 | - | |
0.5% | - | |
3.6 | - | |
5 months ago | - | |
Haskell | ||
GNU Affero General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Allure
Posts with mentions or reviews of Allure.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-06.
- i have done this for a while, suggest roguelikes for the collection! new, niche, old, unkown, everything is accepted! i decided to have two images for my collection because the last time was a little bit confusing
- Is there anyone here using Haskell for anything other than web development?
- Which Roguelike has the best Faction System?
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Looking for txt logs of runs to train ML project, any game could do.
and https://github.com/AllureOfTheStars/Allure/suites/3798409868/artifacts/93778115 is the version with the throughput I advertised (there are corresponding Windows binaries somewhere, probably slower). Here's the commandline to use:
- Sharing Saturday #357
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Chess vs. roguelikes, Eurogames vs. Ameritrash, input vs. output randomness
Good points. I think my game is quite close to your no-output-randomness roguelike and also the battle between two opposing players (especially the short scenarios). There is lots of input randomness, though, and hidden game info on various levels. Have a look: http://allureofthestars.com
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Procedural NPC generation
https://github.com/AllureOfTheStars/Allure/blob/bceb8f3572b9640289a31033f625b526c74ab3db/GameDefinition/Content/ItemKindOrgan.hs#L921
quantum-chemistry
Posts with mentions or reviews of quantum-chemistry.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-06.
-
Is there anyone here using Haskell for anything other than web development?
This one here https://gitlab.com/theoretical-chemistry-jena/quantum-chemistry/Spicy/-/tree/feature/release-cleanup It's my PhD project and implements quite general ONIOM and fragment methods . We're currently preparing the release.
What are some alternatives?
When comparing Allure and quantum-chemistry you can also consider the following projects:
Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.
defect-process - Defect Process (2d hack n' slash game) full source code
breakout - Breakout
Hickory - Tools for building 3D interactive programs in Haskell
tateti-tateti - Meta tic-tac-toe ncurses game.
Tidal - Pattern language
Nomyx - The Nomyx game
falling-turnip - falling sand game with regular parallel arrays.
HGE2D - 2D game engine written in Haskell
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
werewolf - A game engine for running werewolf in a chat client
Hipmunk - Haskell binding for Chipmunk, 2D physics engine.