Adria-DX12
Adria-DX11
Adria-DX12 | Adria-DX11 | |
---|---|---|
2 | 1 | |
355 | 123 | |
- | - | |
9.4 | 8.4 | |
11 days ago | 3 months ago | |
C++ | C++ | |
MIT License | MIT License |
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Adria-DX12
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DXR Shader Improvements
Shaders
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DirectX 11/12 Graphics Engine (WIP)
There is also DirectX 12 port here but it's missing some features of its DX11 counterpart: IBL, Voxel GI, Bokeh and Ocean FFT.
Adria-DX11
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DirectX 11/12 Graphics Engine (WIP)
I've uploaded my graphics engine written in DirectX 11 on Github. Here is the link. I've tried to make implementations of all the features as straightforward as possible so they are all inside renderer in corresponding void Pass*() member function. This was inspired by approach seen in https://github.com/PanosK92/SpartanEngine. Hope it helps someone.
What are some alternatives?
RayTracingDenoiser - NVIDIA Ray Tracing Denoiser
Cluster - Clustered shading implementation with bgfx
SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions
ewig - The eternal text editor — Didactic Ersatz Emacs to show immutable data-structures and the single-atom architecture
blur - Add motion blur to videos
Kaguya - D3D12 Rendering Engine
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
WickedEngine - 3D engine with modern graphics
limitless-engine - OpenGL C++ Graphics Engine
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache