ActionRoguelike
MechRPG
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ActionRoguelike | MechRPG | |
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5 | 12 | |
3,191 | 2 | |
- | - | |
7.7 | 4.0 | |
about 1 month ago | about 1 year ago | |
C++ | C++ | |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ActionRoguelike
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So You've Decided to Move from Unity to Unreal Engine
A course that finally made Unreal "click" for me, after years of toying with it, was Tom Looman's 'Professional Game Development in C++ and Unreal Engine' course. The source for what you build (with the chapters available in the git history) is here. [1] It was based on a class he taught and so also includes homework, which I found infinitely more valuable than just following along in a 'Here's how to [x].' type lesson.
[1] - https://github.com/tomlooman/ActionRoguelike
- Is there a public github repo of a game made in Unreal?
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Question Regarding C++ SetTimer
In this case you could search for examples of SetTimer use inside the engine project to find plenty of useful examples, I also search through good example projects in the community like this when using things I'm not too familiar with as well.
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Tom Looman Course
You can get the project files from his github: https://github.com/tomlooman/ActionRoguelike
- Released my free open-source C++ "Action Roguelike" for UE4 on GitHub! (AI, Multiplayer, SaveGames, etc.)
MechRPG
- Is there a public github repo of a game made in Unreal?
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How do you handle multi team collisions with projectiles?
Yea that sorted it. Changed my projecitle response to overlap and the OnHit to OnOverlap. Works perfectly now Projectile
- I recently learnt how to create a test and conext for EQS in C++, here's a documented example in git
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Has anyone made a UEnvQuery with grids and tests made in just C++?
C++ AI
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How to stop my AI seeing target through these pillars? - AI Perception System
Code for C++ perception and Working on C++ EQS C++ AI
- Website for Sharing C++ Code
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C++ tutorials that use best practices
A new game I'm going to be doing a series on based on Data Driven Design
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Here's some working C++ examples of various things in the UE4/5
This is the start of a new RPG i'm working on, so far it's a lot of local CSV table reading, which some people might find useful
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Using C++ in Blueprint only classes
The start of an RPG that uses local CSV tables over DataTables
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How do i create a class inside an actor in c++?
Line 27 in here for example
What are some alternatives?
FlowGraph - Design-agnostic node system for scripting game’s flow in Unreal Engine
DroneRPG
UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
RTSGame
Ue4MarchingCubes - 📦3D Perlin Noise using Marching cubes algorithm for Unreal Engine 4📦
EpicSurvivalGame - Third-person Survival Game for Unreal Engine (Sample Project)
nexify.io - Develop your skills with programming courses, explained step by step, to learn by building things.
DataConfig - Unreal Engine JSON/MsgPack serialization framework
HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.
UEGitPlugin - Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
StealthGameUdemy - C++ Stealth Game in Unreal Engine (Udemy Project)
NG-FPS - An Epic Mega Grants backed Master Thesis about creating the Next Generation (Multiplayer) FPS.