AbyssEngine
urho3d
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AbyssEngine | urho3d | |
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2 | 24 | |
13 | 4,265 | |
- | - | |
8.8 | 9.8 | |
7 days ago | over 1 year ago | |
C | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AbyssEngine
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Divine Divinity & the Abyss Engine
I hope this isn't considered off topic (it shouldn't be), but I am hoping someone here might have knowledge I'm lacking to answer this question and, depending on the answer, give attention to this engine for those who could do something with it. Abyss Engine is (as described on it's website) a game engine designed to run games similar to 2000's style ARPGs. It's currently being used for the OpenDiablo2 project (a source port for Diablo 2). I'm curious if it would be possible to used it to create a source port for the original DivDiv. I'm hoping that, if possible, it will attract attention of those who are skilled and motivated enough to complete a project like this. I love Divdiv, but it hates Windows 10.
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hoping that in the future we can play diablo 2 port on psvita just like the 1st diablo game :)
From what I see it's not abandoned. The last commit is 2 days old: https://github.com/AbyssEngine/AbyssEngine
urho3d
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Which engine/program do you use?
Urho3D, an open source C++ game engine.
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C++ Game Engine?
I believe Urho3d supports MacOS (see 'about' page on the legacy website).
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Any Small c++ Engine for an fps game
Urho3D
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I'd like to learn game engine development - where to even start?
If you're literally clueless your best bet is to first start learning with an existing clean-ish engine like Urho3D implementing whatever feature/screwing-around or start with a framework like nVidia's Donut that gets you your window and basic rendering in place.
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Game Engine Renderer Architecture regarding UI
I would recommend tracking through the gist of Urho3D's batch/batchqueue stuff as it's a reasonable setup that is very intelligible (if you speak C++), it's not the greatest thing on the planet but you should be able to roughly grok it in an afternoon. Doing draw batch-pumps greatly streamlines the final drawing code.
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Game engine for programmars
You could try Urho3D or its newer fork rbfx.
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Preferred game engine
I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
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What is the lightest C++ 3D game engine for Linux?
You might be interested in Urho3D.
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I need a REALLY lightweight engine
If you don't mind something experimental, there is a C# version of Urho3D that is in fairly active development. There is also a C#-scriptable branch of the Urho3D fork, rbfx, located here. Both of these projects are still pretty in-the-works, but are still pretty usable.
- achieving 00's / ps2 graphics
What are some alternatives?
ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
rbfx - Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
raylib - A simple and easy-to-use library to enjoy videogames programming
Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
OpenSceneGraph - OpenSceneGraph git repository
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.