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AbyssEngine
Abyss Engine clean-room reimplementation of Diablo 2, written in C. The goal is to recreate the original game engine, but on a portable platform that can also easily be modded and extended.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I hope this isn't considered off topic (it shouldn't be), but I am hoping someone here might have knowledge I'm lacking to answer this question and, depending on the answer, give attention to this engine for those who could do something with it. Abyss Engine is (as described on it's website) a game engine designed to run games similar to 2000's style ARPGs. It's currently being used for the OpenDiablo2 project (a source port for Diablo 2). I'm curious if it would be possible to used it to create a source port for the original DivDiv. I'm hoping that, if possible, it will attract attention of those who are skilled and motivated enough to complete a project like this. I love Divdiv, but it hates Windows 10.