ALS-Refactored
ALSReplicated
ALS-Refactored | ALSReplicated | |
---|---|---|
8 | 15 | |
831 | 199 | |
- | - | |
8.6 | 0.0 | |
5 days ago | 4 months ago | |
C++ | C++ | |
MIT License | MIT License |
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ALS-Refactored
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I am Solo developing a game inspired by Rollerdrome, Doom and Apex legends. What do you think?
Look into https://github.com/Sixze/ALS-Refactored
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ChatGPT is better documentation than the docs themselves T_T
For context this was the plugin code I was looking at https://github.com/Sixze/ALS-Refactored/blob/main/Source/ALS/Private/AlsCharacter.cpp
- Can I buy fully playable characters for unreal?
- Is there a good locomotion animation pack that has basic parkour and sprinting mechanics with good control mapping?
- What's the best locomotion system that I can get my hands on? Should I combine multiple? (currently using ALS)
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Check out the weapon switching animation implementation in Project Stealth: Arrow Division
I don't have a lot of experience with setting up the animation blueprint as for this project I am using a fork of the Advanced Locomotion System v4, click here for the fork.
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why do these two animation layers have different names?
Sixze/ALS-Refactored: Completely reworked and improved version of the Community Version of Advanced Locomotion System V4. (github.com)
ALSReplicated
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Can ALS V4 (the BP) version be easily replicated ?
There is in fact a replicated ALSv4 repo that's made in Blueprints. https://github.com/Cesio137/ALSReplicated
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Check out the weapon switching animation implementation in Project Stealth: Arrow Division
I don't have a lot of experience with setting up the animation blueprint as for this project I am using a fork of the Advanced Locomotion System v4, click here for the fork.
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How to delete button Q,M and 1
Hello everyone, how to remove these buttons in the Advanced locomotion system V4
- What to learn Next?
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Do you have any "Must have" assets from the marketplace?
Advanced Locomotion System - Made by an animator rather than a programmer and it shows, even ditched replication altogether with V4. The community has done a good job of making a version without the significant performance issues and lack of replication, but even then, the system is very tied to the existing animation assets so replacing them is too much work, most games don't replace them and everything ends up looking the same. It looks good, though.
- it's WIP Tuesday! what are your comments?
- Thinking about recreating this in unity, any tips or resources that can help?
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How to fix banding animations in UE5?
I am using ALS V4 with Custom Movement
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We’ve tested the Locomotion system, which is the foundation of all animation in the 2040WORLD.
This is the locomotion system they're using: https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1
- If you haven't seen this yet. Take a look at Fluid Flux in the Marketplace. Amazing is all I can say.
What are some alternatives?
ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
KawaiiPhysics - KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
ALSXT - Advanced Locomotion System Refactored with expanded Character States, Improved Foot Print system, Sliding, Vaulting and Wallrunning(XT)
VoxelPlugin - Voxel Plugin for Unreal Engine
HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.
UE-BUITween - Unreal 4 UMG UI tweening plugin in C++
OpenRTSCamera - An Unreal Engine 5 open-source RTS/MOBA camera implementation that aims to be fully featured, customizable and dependable
EternalCrusadeResurrection - Unreal Engine 5 multiplayer shooter C++ project, resurrection of Warhammer 40K: Eternal Crusade. Developed using "UE best practices" from Lyra for a more complex behaviour