ALS-Refactored
OpenRTSCamera
ALS-Refactored | OpenRTSCamera | |
---|---|---|
8 | 1 | |
831 | 75 | |
- | - | |
8.6 | 4.7 | |
5 days ago | 3 months ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ALS-Refactored
-
I am Solo developing a game inspired by Rollerdrome, Doom and Apex legends. What do you think?
Look into https://github.com/Sixze/ALS-Refactored
-
ChatGPT is better documentation than the docs themselves T_T
For context this was the plugin code I was looking at https://github.com/Sixze/ALS-Refactored/blob/main/Source/ALS/Private/AlsCharacter.cpp
- Can I buy fully playable characters for unreal?
- Is there a good locomotion animation pack that has basic parkour and sprinting mechanics with good control mapping?
- What's the best locomotion system that I can get my hands on? Should I combine multiple? (currently using ALS)
-
Check out the weapon switching animation implementation in Project Stealth: Arrow Division
I don't have a lot of experience with setting up the animation blueprint as for this project I am using a fork of the Advanced Locomotion System v4, click here for the fork.
-
why do these two animation layers have different names?
Sixze/ALS-Refactored: Completely reworked and improved version of the Community Version of Advanced Locomotion System V4. (github.com)
OpenRTSCamera
What are some alternatives?
ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
ALSReplicated - This is a community-based effort to fully and effectively replicate Advanced Locomotion System v4 which is permanently free on the Epic Marketplace.
ALSXT - Advanced Locomotion System Refactored with expanded Character States, Improved Foot Print system, Sliding, Vaulting and Wallrunning(XT)
HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.
UE-BUITween - Unreal 4 UMG UI tweening plugin in C++
EternalCrusadeResurrection - Unreal Engine 5 multiplayer shooter C++ project, resurrection of Warhammer 40K: Eternal Crusade. Developed using "UE best practices" from Lyra for a more complex behaviour