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ALS-Refactored discussion
ALS-Refactored reviews and mentions
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I am Solo developing a game inspired by Rollerdrome, Doom and Apex legends. What do you think?
Look into https://github.com/Sixze/ALS-Refactored
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ChatGPT is better documentation than the docs themselves T_T
For context this was the plugin code I was looking at https://github.com/Sixze/ALS-Refactored/blob/main/Source/ALS/Private/AlsCharacter.cpp
- Can I buy fully playable characters for unreal?
- Is there a good locomotion animation pack that has basic parkour and sprinting mechanics with good control mapping?
- What's the best locomotion system that I can get my hands on? Should I combine multiple? (currently using ALS)
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Check out the weapon switching animation implementation in Project Stealth: Arrow Division
I don't have a lot of experience with setting up the animation blueprint as for this project I am using a fork of the Advanced Locomotion System v4, click here for the fork.
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why do these two animation layers have different names?
Sixze/ALS-Refactored: Completely reworked and improved version of the Community Version of Advanced Locomotion System V4. (github.com)
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A note from our sponsor - InfluxDB
www.influxdata.com | 20 Sep 2024
Stats
Sixze/ALS-Refactored is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of ALS-Refactored is C++.