AE_tl_math VS ISF4AE

Compare AE_tl_math vs ISF4AE and see what are their differences.

AE_tl_math

An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter (by crazylafo)

ISF4AE

After Effects Plug-in enabling to use GLSL written in ISF as an effect (by baku89)
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AE_tl_math ISF4AE
1 2
119 220
- -
0.0 7.4
almost 2 years ago 7 months ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AE_tl_math

Posts with mentions or reviews of AE_tl_math. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-15.
  • Integrating GLSL Shaders With AE In 2022
    2 projects | /r/AfterEffects | 15 Apr 2022
    Hi, what's currently the best method to work with GLSL shaders in AfterEffects? I found those two projects which seem good but not super actively developed. Are they still good to use or are there any better alternatives by now?

ISF4AE

Posts with mentions or reviews of ISF4AE. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-15.

What are some alternatives?

When comparing AE_tl_math and ISF4AE you can also consider the following projects:

thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.

SHADERed - Lightweight, cross-platform & full-featured shader IDE

Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

ExprTK - C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html

SupercellSWF-Animate - Plugin for Adobe Animate to create new or export SC files and use in all Supercell games

glslViewer - Console-based GLSL Sandbox for 2D/3D shaders

libpag - The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.

flutter_opengl - A Flutter OpenGL ES plugin using a Texture() widget. Supports Android, Linux and Windows. Many shaders from ShaderToy.com can be copy/pasted

reshade - A generic post-processing injector for games and video software.