2021-object-pool VS light-lod

Compare 2021-object-pool vs light-lod and see what are their differences.

2021-object-pool

Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor. (by llamacademy)

light-lod

Learn how to apply the "LOD" (Level of Detail) concept to lights! (by llamacademy)
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2021-object-pool light-lod
2 1
12 12
- -
0.0 3.0
over 2 years ago 3 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

2021-object-pool

Posts with mentions or reviews of 2021-object-pool. We have used some of these posts to build our list of alternatives and similar projects.

light-lod

Posts with mentions or reviews of light-lod. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing 2021-object-pool and light-lod you can also consider the following projects:

GameDevTutorials - Houses various game development tutorials and resources.

Hibzz.Hibernator - A library used to create low performant idle applications in Unity

raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.

ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.

Unity-Programming-Patterns - Implementations of programming design patterns in Unity with examples in C# when to use them.

scriptable-object-based-guns - Learn how to create a ScriptableObject-based gun system from scratch for your game!

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.