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Top 23 Decompilation Open-Source Projects
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ILSpy
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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CTR-ModSDK
ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
First, go grab this: https://github.com/icsharpcode/ILSpy. It's a decompiler that will break Rust down. Hope you like C#.
Project mention: [Gen 3] Using RNG manipulation and the Dewford Trend to Determine Feebas Tiles and Secret ID | /r/pokemonrng | 2023-09-13When you start a new game, the game generates the Dewford phrases (and Feebas tile seeds) from EasyChat words by making some calls to RNG, shown here in InitDewfordTrend and SeedTrendRng. To summarize (assume H16 is the upper 16 bits of the RNG seed on that advancement): It makes a call on Advance x to determine the first word, always pulled from CONDITIONS (H16 % 69) It calls RNG on Advance x+1 to determine whether the second word is from LIFESTYLE or HOBBIES (H16 & 1, LIFESTYLE if it's 1, HOBBIES if it's 0) Then it calls RNG on Advance x+2 to determine what that word will be (H16 % 45 for LIFESTYLE, H16 % 54 for HOBBIES) It calls RNG on Advance x+3 to determine whether the trendiness is increasing or decreasing (not important for this, but it's H16 & 1) It calls RNG on advance x+4 to try setting the maximum trendiness If this value is greater than 50, it calls RNG again (on advance x+5) to try setting the max trendiness. If this value is greater than 80, it calls RNG a third time (on advance x+6) to set the max trendiness (each of these calls are H16 % 98) Once it has the max trendiness (takes the result from above and adds 30, giving a max value of 127), it calls RNG to set the current trendiness (the value itself isn't really important for our purpose, but it's (H16 % (max trendiness value+1)) +30, where the max trendiness value is the value before adding 30. This value also has a max of 127) Finally, it calls RNG to set the associated Feebas seed (H16)
Project mention: The Legend of Zelda: Breath of the Wild Decompilation Project | news.ycombinator.com | 2023-11-24
Project mention: PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs! | /r/SteamDeck | 2023-06-01Please include ReDriver2! A recompilation of PS1's Driver 2. I finished it a few days ago and has a good set of advantages over emulating. There's a mini guide in an old post in this sub but I wanted to make a more datailed guide
There's actually a decompilation project ongoing currently, and it does seem to be active.
Project mention: Ask HN: What Underrated Open Source Project Deserves More Recognition? | news.ycombinator.com | 2024-03-07https://github.com/decompme/decomp.me
I’ve posted this before but I love it so much I gotta do it again.
You plug in a piece of ASM from a video game ROM, and it gives you a first pass decompilation. On the left hand side you can edit this decompilation, and on the right there’s a side-by-side diff of the target ASM and what your source currently compiles to. It’s slightly gamified, looks great, is super easy to fork/share, and can be pretty addicting once you get into it. Super cool community.
You can see me discussing this bug with the devs of R.E.L.I.V.E after thinking it was a bug with the mod, its apparently always been an issue with the game https://github.com/AliveTeam/alive_reversing/issues/1128
Decompilation related posts
- Decompilation of Paper Mario for N64
- Rust takes forever to load
- The Legend of Zelda: Breath of the Wild Decompilation Project
- Found this exedecompiler.com website. Does anybody know it? Is it worth it?
- [Media] I'm currently learning Rust. Out of curiosity, I opened the resulting binary as a text file, and among the garbled text characters, I saw this weird text. Is this normal or is there something wrong with the compiled binary? It's the "Hello, World!" sample program and it executes normally.
- Decomp me: Collaboratively decompile code in the browser
- Decomp me: Collaboratively decompile code in the browser
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Index
What are some of the best open-source Decompilation projects? This list will help you:
Project | Stars | |
---|---|---|
1 | ILSpy | 20,209 |
2 | pokeemerald | 2,033 |
3 | botw | 1,437 |
4 | JustDecompile Engine | 1,340 |
5 | papermario | 1,218 |
6 | mm | 1,016 |
7 | REDRIVER2 | 1,012 |
8 | pokefirered | 882 |
9 | binaryninja-api | 815 |
10 | pokeruby | 738 |
11 | ReC98 | 677 |
12 | pokediamond | 366 |
13 | sotn-decomp | 360 |
14 | decomp.me | 329 |
15 | alive_reversing | 307 |
16 | pokeheartgold | 254 |
17 | pikmin2 | 225 |
18 | cdcEngineDXHR | 214 |
19 | halo | 198 |
20 | CodemerxDecompile | 192 |
21 | pmd-red | 183 |
22 | CTR-ModSDK | 162 |
23 | dewolf | 157 |
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