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decomp.me discussion
decomp.me reviews and mentions
- Collaboratively Decompile Code in the Browser
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Nearly all Nintendo 64 games can now be recompiled into native PC ports
This is really cool. Many of the foundational tools created for N64 decomp are finding their way into other system decomp packages. I recently came across https://decomp.me/ which allows collaborative decompilarion for a bunch of systems with presets for their relevant SDKs and hardware. I’d imagine this happening several more systems in the coming years.
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Ask HN: What Underrated Open Source Project Deserves More Recognition?
https://github.com/decompme/decomp.me
I’ve posted this before but I love it so much I gotta do it again.
You plug in a piece of ASM from a video game ROM, and it gives you a first pass decompilation. On the left hand side you can edit this decompilation, and on the right there’s a side-by-side diff of the target ASM and what your source currently compiles to. It’s slightly gamified, looks great, is super easy to fork/share, and can be pretty addicting once you get into it. Super cool community.
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Decompilation of Paper Mario for N64
Checkout http://decomp.me - it’s a community built tool used by a lot of video game decompilation projects. You put in the original bytecode, it will attempt a decomp, and then you fiddle with the source (using the same toolchain & flags known/best guessed to be used by original devs) until it matches perfectly. It’s super cool.
- Decomp me: Collaboratively decompile code in the browser
- Decomp.me - Collaborative video game decompilation and reverse engineering website
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A note from our sponsor - CodeRabbit
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Stats
decompme/decomp.me is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of decomp.me is TypeScript.