enkiMI

C and C++ Minecraft Importer library (by dougbinks)

enkiMI Alternatives

Similar projects and alternatives to enkiMI

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better enkiMI alternative or higher similarity.

enkiMI reviews and mentions

Posts with mentions or reviews of enkiMI. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-08.
  • Avoyd 0.11.0 - Minecraft nbt structure file import, power saving and templates drag & drop
    1 project | /r/Avoyd | 16 Sep 2022
    At the moment the Minecraft Structure loading code is closed source, but I might take some time to integrate it into enkiMI, my open source permissively licensed lightweight C and C++ Minecraft Importer library which it uses to load and parse the nbt file.
  • Avoyd 0.8.12 - Minecraft import, path tracing and game optimizations and fixes
    1 project | /r/Avoyd | 27 Jan 2022
    From a technical perspective this update uses fixes from our open source Minecraft import library enkiMI. The chunk loader handling for NBT list types would occasionally skip over the next item after the list, which was usually an unrequired value but sometimes the section y value (height), resulting in missing (due to being overwritten) or misplaced sections. So do pull the latest update if you're using enkiMI.
  • Permissively licensed lightweight C and C++ Minecraft Importer library
    1 project | /r/Avoyd | 27 Jan 2022
  • Does Mimecarft still use a bytes for block ids in chunks. Even with mods???
    1 project | /r/VoxelGameDev | 17 Nov 2021
    If you're interested in loading Minecraft data then check out my open source library enkiMI. I handle pre and post flattening loading. Note that I don't think Minecraft's implementation here is the best approach, but it does work. It's likely the internal representation is better.
  • Voxel Vendredi 81
    1 project | /r/VoxelGameDev | 26 Feb 2021
    This issue was in our open source enkiMI Minecraft Importer library, where I was not checking if the location data for chunks was beyond the end of the file. It seems that either these can become corrupted, or that when a chunk is deleted from the end the location isn't updated. Corrupted locations which are inside the file can also occur, but the chunks are compressed and the compression method has a known header so these already fail gracefully. Long term I need to do some fuzz testing of the library.
  • Avoyd Voxel Editor - Imported Minecraft Maps
    1 project | /r/VoxelGameDev | 20 Jan 2021
    Software * Blender 3D Creation suite https://www.blender.org * Avoyd https://www.avoyd.com https://www.enkisoftware.com/avoyd#download * Minecraft maps imported using open sourced library enkiMI https://github.com/dougbinks/enkiMI
  • Voxel Vendredi 74
    2 projects | /r/VoxelGameDev | 8 Jan 2021
    I see you've also got import support for minecraft (MCA)! your importer looks really great I've just added a task to my Jira: "switch to using https://github.com/dougbinks/enkiMI/ for loading minecraft maps"
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Stats

Basic enkiMI repo stats
7
92
3.4
7 months ago

dougbinks/enkiMI is an open source project licensed under zlib License which is an OSI approved license.

The primary programming language of enkiMI is C.


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