Paper

High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies (by PaperMC)

Paper Alternatives

Similar projects and alternatives to Paper
  • DFASCF

    Fixes the crash that occurs when a dispenser tries to put fire on the side of an obsidian block

  • lithium

    A Fabric mod designed to improve the general performance of Minecraft without breaking things

NOTE: The number of mentions on this list indicates mentions on common posts. Hence, a higher number means a better alternative or higher similarity.

Posts

Posts where Paper has been mentioned. We have used some of these posts to build our list of alternatives and similar projects.
  • missing io.netty class causes server to crash after a while
    https://papermc.io/forums/t/server-closed-every-2-hours/6199 https://github.com/PaperMC/Paper/issues/5066
  • Spigot TNT Dupers not working even tho I set max-tnt-per-tick in Spigot.yml
    to enable tnt duping, as per https://github.com/PaperMC/Paper/issues/3854
  • Dispenser + Flint and Steel Crash
    Patched in https://github.com/PaperMC/Paper/commit/428db483a7af6978f90cfa952514798fb9847a05. Update ya versions!
  • (Video of my previous post) HUGE BUG! "Server crasher" (And singleplayer) Current version (Java 1.16.4)
    The papermc commit that fixes it (1.16.4-391) has the note "don't search for portal creation when looking down." I'm sure papermc the devs know more about this than either of us.
  • Need Help Setting Up Server
    " Fork of Paper aimed at improving server performance at high playercounts"
  • In r/Minecraft it didn't get as much attention as I hoped for, maybe among other server admins...
    The example you provided uses a File IO thread, but it just optimizes the file IO to be asynchronous. The actual loading is still initiated and handled for the most part on the main thread, but it offloads the slowest part to a thread. (see the configuration page where it describes it as: "The number of threads the server should use for world saving and loading.") If you check the code in that same patch, the processing is still happening on the main World thread Asynchronously using data fetched using the IO thread. (https://github.com/PaperMC/Paper/blob/master/Spigot-Server-Patches/0368-Asynchronous-chunk-IO-and-loading.patch#L3915)
    What about lighting? When the chunk is generated it seems that it requires the lightmap to be generated as well. Interestingly, this algorithm seems to make use of the CompletableFuture class for its asynchronous solution. Now, as discussed before, the CompletableFuture class makes heavy use of the Fork/Join framework, which recursively creates new threads. Therefore the chunk generation algorithm makes use of multithreading. https://github.com/PaperMC/Paper/blob/master/Spigot-Server-Patches/0493-Optimize-Light-Engine.patch
  • Lag got very bad in the last week or two
    I can't because of this bug https://github.com/PaperMC/Paper/issues/4305 I'm using mythicmobs and items are not stacking after you relog.
  • dupe for 1.14.4
    https://github.com/PaperMC/Paper/issues/4933 Afaik works on 1.14.4 paper
  • My current 1.16.4 custom modpack is having a massive micro-stuttering issue and the log is filled with this. Any ideas on how to fix it?
    Are you using mods or server plugins? A quick Google search revealed this PaperMC issue.

Stats

Basic Paper repo stats
13
2,869
9.5
7 days ago

PaperMC/Paper is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.