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Paper | Waterfall | |
---|---|---|
338 | 10 | |
8,780 | 733 | |
4.7% | 0.7% | |
9.8 | 7.5 | |
6 days ago | 9 days ago | |
Java | Shell | |
GNU General Public License v3.0 or later | MIT License |
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Paper
- PaperMC/Paper: The most widely used, high performance Minecraft server
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How to Setup a Minecraft Server on Ubuntu: A Step-by-Step Guide
We will be downloading the Minecraft server files into this directory. To preface, there are numerous variations of server JARs that can be used (e.g. Spigot, Paper, Purpur each touting their own benefits). For this tutorial, we will be working with Paper, a fork of Spigot that is optimized for performance.
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Create a personal server for a deleted game
PaperMC, a minecraft server has over a quarter million lines of code Github link
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"Private crash exploit" (container interaction packet abuse) lagging/crashing server
Paper fixed it here: https://github.com/PaperMC/Paper/commit/8493340be4fa69fa9369719272e5dff1b7a2f455
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Can't connect to server after new motherboard
G:\DedicatedServers\test>java -Xms10G -Xmx10G -XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=8M -XX:G1ReservePercent=20 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 -Dusing.aikars.flags=https://mcflags.emc.gs -Daikars.new.flags=true -jar paper-1.20.2-291.jar --nogui Starting org.bukkit.craftbukkit.Main System Info: Java 17 (OpenJDK 64-Bit Server VM 17.0.2+8-86) Host: Windows 10 10.0 (amd64) Loading libraries, please wait... [13:37:15 INFO]: Environment: Environment[accountsHost=https://api.mojang.com, sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, name=PROD] [13:37:15 INFO]: Found new data pack file/bukkit, loading it automatically [13:37:16 INFO]: Loaded 7 recipes [13:37:16 INFO]: Starting minecraft server version 1.20.2 [13:37:16 INFO]: Loading properties [13:37:16 INFO]: This server is running Paper version git-Paper-291 (MC: 1.20.2) (Implementing API version 1.20.2-R0.1-SNAPSHOT) (Git: ce7f068) [13:37:17 INFO]: Using 4 threads for Netty based IO [13:37:17 INFO]: Server Ping Player Sample Count: 12 [13:37:17 INFO]: [ChunkTaskScheduler] Chunk system is using 1 I/O threads, 6 worker threads, and gen parallelism of 6 threads [13:37:17 WARN]: [!] The timings profiler has been enabled but has been scheduled for removal from Paper in the future. We recommend installing the spark profiler as a replacement: https://spark.lucko.me/ For more information please visit: https://github.com/PaperMC/Paper/issues/8948 [13:37:18 INFO]: Default game type: SURVIVAL [13:37:18 INFO]: Generating keypair [13:37:18 INFO]: Starting Minecraft server on *:25555 [13:37:18 INFO]: Using default channel type [13:37:18 INFO]: Paper: Using Java compression from Velocity. [13:37:18 INFO]: Paper: Using Java cipher from Velocity. [13:37:18 INFO]: Preparing level "world" [13:37:22 INFO]: Preparing start region for dimension minecraft:overworld [13:37:22 INFO]: Time elapsed: 52 ms [13:37:22 INFO]: Preparing start region for dimension minecraft:the_nether [13:37:22 INFO]: Time elapsed: 29 ms [13:37:22 INFO]: Preparing start region for dimension minecraft:the_end [13:37:22 INFO]: Time elapsed: 28 ms [13:37:22 INFO]: Running delayed init tasks [13:37:22 INFO]: Done (6.045s)! For help, type "help" [13:37:22 INFO]: Timings Reset
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Server crash
For more information please visit: https://github.com/PaperMC/Paper/issues/8948
- Tnt duper not working [java] [1.20]
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[java] How do you host multiple Minecraft servers on the same IP?
Go to papermc.io and download Waterfall or Velocity
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Has this been happening to you guys ?
This is actually a known issue which was mostly ignored: https://github.com/PaperMC/Paper/issues/3110
- Breaking the Limits: How Folia Made 1k Player Minecraft Server a Reality
Waterfall
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Announcing Lodestone, a FOSS self-hosted Minecraft server management tool
Looks cool. Any plans on supporting proxies such as BungeeCord or Waterfall?
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Running Minecraft servers from Docker
So in this post we've created a Vanilla server, maintained and managed through docker. I highly recommend reading through the docs for this image as there's tons of configuration available, including support for modded servers. You can add more servers to this config and use something like BungieCord or PaperMC Waterfall switch servers ingame.
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Reverse Proxying
To explain the differences between the proxies, BungeeCord is the original proxy, Waterfall is "BungeeCord fork that aims to improve performance and stability" and Velocity is "The modern, next-generation Minecraft server proxy".
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Is there anyway to make a big Minecraft server?
Look into hosting it. If you have extremely good hardware, do self hosting. Or if you don't and rather want to pay, use third party hosting sites. nitrado or g-portal can handle the loads most likely. You will also want to spilt the servers into multiple servers, and hook them up using BungeeCord/Waterfall or Velocity
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Help/Guidance on Building Server - NOT Advertising
I would always say that if you want to stick to plugins, always go for Paper. It's much faster than spigot (and here's the reason why), open source, and fixes bugs and exploits that spigot or upstream vanilla won't fix. It's a fork of Spigot, so you get all the features of spigot, and the lag reduction is really good on paper. I would recommend using Bungeecord or Waterfall as the proxy (which is a speical server software that allows players to hop between servers without having to join and quit. if you have played on network servers like hypixel, they use proxies, but it's on a more massive and complex scale), and use Paper or Tuinity as the backend servers (the actual servers you'll play on). Have the lobby server set as the default server, and either use 8 different servers or use 2-4 different servers with Multiverse and create 2-4 different worlds on within the servers.
- network that any user vanilla/forge can connect to hub/lobby
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Advise me about my rather ambitious server setup !
Nah, look.
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Is locally hosting a good idea?
You can convert the server on MineHut to a Waterfall server that redirects all incoming players to your self-hosted server.
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Atrociously High Ping Issues
One thing I have been meaning to look into is a fork of BungeeCord called Waterfall. You could try that.
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Is it possible to have two worlds on a server. One with mods and the other without. ( Please read to understand )
You need 2 servers running to achieve this but you make it appear as one if you use something like Waterfall.
What are some alternatives?
Purpur - Purpur is a drop-in replacement for Paper servers designed for configurability, and new fun and exciting gameplay features.
velocity - Accelerated JavaScript animation.
Arclight - A Bukkit(1.19/1.20) server implementation on Forge using Mixin. ⚡ ⚡⚡⚡⚡
Geyser - A bridge/proxy allowing you to connect to Minecraft: Java Edition servers with Minecraft: Bedrock Edition.
fabric - Essential hooks for modding with Fabric.
Airplane - A stable, optimized, well supported 1.17.1 Paper fork.
Mohist - Minecraft Forge Hybrid server implementing the Spigot/Bukkit API, formerly known as Thermos/Cauldron/MCPC+
Pufferfish - A high-performance fork of Paper designed for large servers.
Magma - Minecraft Forge Hybrid server implementing the Spigot/Bukkit API (Cauldron for 1.12)
Tuinity - Minecraft server software fork of Paper to improve performance without behavioural changes.