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Wargus Alternatives
Similar projects and alternatives to wargus
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OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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ChakraCore
Discontinued ChakraCore is an open source Javascript engine with a C API. [Moved to: https://github.com/chakra-core/ChakraCore] (by Microsoft)
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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up-for-grabs.net
This is a list of projects which have curated tasks specifically for new contributors. These issues are a great way to get started with a project, or to help share the load of working on open source projects. Jump in!
wargus reviews and mentions
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I Only Play WoW on the Steam Deck and I regret nothing
Ah, that makes sense. If you're wanting to relive the glory days with some modern improvements, I wholeheartedly recommend the Wargus and DevilutionX replacement engines for Warcraft 2 and Diablo 1 (respectively). They bring those games up to more modern resolutions and methods of connectivity (for easy LANing with friends) and also add quite a few quality-of-life features that just make the games nicer to play on newer systems. And they both have Linux support, though I haven't tried them on the Deck yet. Note that you'll need the original game data files to play these, and they'll require a bit of work to set up.
- Reminder for SC1 Modders + Modding Noobs like me; Before Starcraft (SC1 + BW) turns 25 on the 31st of March = April 1st (the day of Rooster Teeth of RedVsBlue), what do you guys think of Stargus (Starcraft1 Stratagus) until a new version like 3.3.? for better customs until late 2023 possibly? (RePo)
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How does the "AI" work in old RTS games?
In the case of Stratagus/Wargus (open source clone of Warcraft II), the AI at its top level has an ordered list of goals/commands, to give it a sensible progression and allow it to be tailored to specific scenarios while hiding a lot of complexity. Like here's the land attack script for random scenarios, and there's separate scripts for air and sea attacks. Specific campaigns also have their own scripts for each AI player like this one.
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Stratagus engine, Wargus and War1gus games updated to 3.1.0
Changelog in 3.1.0: https://github.com/Wargus/wargus/blob/master/debian/changelog
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A note from our sponsor - SaaSHub
www.saashub.com | 26 Apr 2024
Stats
Wargus/wargus is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of wargus is C.
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