wargus
stargus
wargus | stargus | |
---|---|---|
4 | 3 | |
339 | 123 | |
0.3% | 0.8% | |
6.9 | 6.3 | |
8 days ago | about 2 months ago | |
C | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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wargus
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I Only Play WoW on the Steam Deck and I regret nothing
Ah, that makes sense. If you're wanting to relive the glory days with some modern improvements, I wholeheartedly recommend the Wargus and DevilutionX replacement engines for Warcraft 2 and Diablo 1 (respectively). They bring those games up to more modern resolutions and methods of connectivity (for easy LANing with friends) and also add quite a few quality-of-life features that just make the games nicer to play on newer systems. And they both have Linux support, though I haven't tried them on the Deck yet. Note that you'll need the original game data files to play these, and they'll require a bit of work to set up.
- Reminder for SC1 Modders + Modding Noobs like me; Before Starcraft (SC1 + BW) turns 25 on the 31st of March = April 1st (the day of Rooster Teeth of RedVsBlue), what do you guys think of Stargus (Starcraft1 Stratagus) until a new version like 3.3.? for better customs until late 2023 possibly? (RePo)
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How does the "AI" work in old RTS games?
In the case of Stratagus/Wargus (open source clone of Warcraft II), the AI at its top level has an ordered list of goals/commands, to give it a sensible progression and allow it to be tailored to specific scenarios while hiding a lot of complexity. Like here's the land attack script for random scenarios, and there's separate scripts for air and sea attacks. Specific campaigns also have their own scripts for each AI player like this one.
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Stratagus engine, Wargus and War1gus games updated to 3.1.0
Changelog in 3.1.0: https://github.com/Wargus/wargus/blob/master/debian/changelog
stargus
- Reminder for SC1 Modders + Modding Noobs like me; Before Starcraft (SC1 + BW) turns 25 on the 31st of March = April 1st (the day of Rooster Teeth of RedVsBlue), what do you guys think of Stargus (Starcraft1 Stratagus) until a new version like 3.3.? for better customs until late 2023 possibly? (RePo)
- Reminder for SC1 Modders + Modding Noobs like me; Before Starcraft (SC1 + BW) turns 25 on the 31st of March = April 1st (the day of Rooster Teeth of RedVsBlue), what do you guys of Stargus (Starcraft1 Stratagus) until a new version like 3.3.? for better customs until late 2023 possibly? :)
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Stratagus engine, Wargus and War1gus games updated to 3.1.0
So, Stargus, the Starcraft-specific reimplementation, is currently unmaintained? Does it work?
What are some alternatives?
war1gus - Importer and scripts for Warcraft: Orcs and Humans
NVIDIA-vBIOS-VFIO-Patcher - A Python script to patch NVIDIA vBIOS dumps into a format compatible with VFIO passthrough
stratagus - The Stratagus strategy game engine
ChakraCore - ChakraCore is an open source Javascript engine with a C API. [Moved to: https://github.com/chakra-core/ChakraCore]
ChakraCore - ChakraCore is an open source Javascript engine with a C API.
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
ripme - Downloads albums in bulk
devilutionX - Diablo build for modern operating systems
up-for-grabs.net - This is a list of projects which have curated tasks specifically for new contributors. These issues are a great way to get started with a project, or to help share the load of working on open source projects. Jump in!