The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more β
Trystero Alternatives
Similar projects and alternatives to trystero
-
SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
-
werift-webrtc
WebRTC Implementation for TypeScript (Node.js), includes ICE/DTLS/SCTP/RTP/SRTP/WEBM/MP4
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
trystero reviews and mentions
- Trystero β Build instant multiplayer webapps, no server required
-
Holepunch Unveils P2P Platform "Pear Runtime"
This looks exciting and I'm pleased to see more and more frictionless ways of making p2p apps. I've been building a somewhat similar hobby project [1] that aims to connect peers in the browser by piggybacking on open protocols out on the net (BitTorrent, MQTT, Nostr, IPFS, etc).
This project seems to be using Hyperswarm which I've looked at for use as a peering medium but it seems like it's not supported in the browser. I'd love to implement it if that story changes since it's so easy to distribute apps on the web.
[1] https://github.com/dmotz/trystero/
-
Is offline-first not enough? Do we need "serverfree"?
I was going to mention WebRTC! It seems designed for video calling, but there are lots of cool use cases - I recently ran across https://github.com/dmotz/trystero , a dead simple WebRTC library for peer-to-peer multiplayer browser games.
- Trystero: Serverless WebRTC matchmaking for painless P2P
-
Ready Player Two β What the Multiplayer Web Can Learn from Video Games
I strongly endorse Trystero (https://github.com/dmotz/trystero) for enabling P2P communication in web apps. Itβs open source and leverages public infrastructure for matchmaking.
-
Ask HN: Show me your half baked project
My attempt to get more out of all my ebook highlights using on-device AI. Click the demo button to try it.
https://github.com/dmotz/trystero
-
Artico: WebRTC made simple
Nice work! Any reason one might use this over https://github.com/dmotz/trystero, you think?
-
UnCloud project: WebRTC chat, file transfer, and remote observation
Yes, this is a major issue that I haven't found a real solution for. There seems to be a mixture of iOS Safari bugs and intentional design limitations at play, and I don't know if a fully P2P web app like Chitchatter is practical on that platform. There's an open issue to improve this in Trystero (the networking library that Chitchatter uses), but there may be a limit to how stable iOS will be with WebRTC apps. π
-
WebRTC for p2p voice calling app?
You can use Trystero (https://github.com/dmotz/trystero) to cut server costs to zero. Thatβs what I used to build https://chitchatter.im/, which supports P2P audio and video calls.
-
WebTorrent
WebTorrent is obviously well suited for p2p file distribution, but using a minimal subset of the protocol also provides a nice hack for easily bootstrapping peer connections between web app users. Piggybacking on public mediums already designed to do peer exchange can let you rapidly prototype a WebRTC project without the hassle of running your own server anywhere.
I built a library that explores this idea: https://github.com/dmotz/trystero
-
A note from our sponsor - WorkOS
workos.com | 26 Apr 2024
Stats
dmotz/trystero is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of trystero is JavaScript.
Sponsored