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Tps-demo Alternatives
Similar projects and alternatives to tps-demo
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better tps-demo alternative or higher similarity.
tps-demo reviews and mentions
Posts with mentions or reviews of tps-demo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-16.
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Testing Godot 4.0 features - I'm impressed. SDFGI + SSIL + Volumetric Fog, there is only one OmniLight, almost all of the lighting comes from glow
Project from open source demo available here: https://github.com/godotengine/tps-demo
- Fantastic looking Godot games
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Dev snapshot: Godot 3.5 beta 4
The TPS demo uses AnimationTree root motion and is updated in _physics_process(). It should work in theory, as lawnjelly tested it numerous times while working on the physics interpolation PR. Maybe he had to modify parts of the demo and didn't open a pull request for it yet, though.
- TIL: Godot has an awesome 3d demo-- looks like a AAA game
- I just released a 3D game made on Godot!
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Godot 3.4 TPS demo on a 8 year old mid range laptop after in-engine color correction looking pretty
And yes, shaders are not cached, so that's responsible for some lag spikes. Calinou made a more optimized demo version, maybe you want to check it out: https://github.com/godotengine/tps-demo/pull/111
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Is godot able for 3d openworlds?
The TPS demo runs slowly because it uses GIProbe in high quality mode by default. If you use lightmaps instead, you'll find it runs much faster: https://github.com/godotengine/tps-demo/pull/111
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Upcoming visual changes to the Godot TPS demo (Third-Person Shooter demo)
Some additional information: The images on the right run with about double the framerate. The images on the right are using new techniques available in Godot 3.4, while the images on the left can be done in Godot 3.4, 3.3, and 3.2. For even more information, see this pull request: https://github.com/godotengine/tps-demo/pull/111
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Published a simple Quake 3 style FPS character controller for Godot for free
You're not supposed to commit the .import/ directory. It's for storing hashes of the assets the engine already processed on your machine. See example an of a gitignore file here.
- Good open source projects to look at to get an idea of best practices / structuring a full game?
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A note from our sponsor - SaaSHub
www.saashub.com | 26 Apr 2024
Stats
Basic tps-demo repo stats
11
912
5.8
about 1 month ago
godotengine/tps-demo is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of tps-demo is GDScript.
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