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InfluxDB
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Physics interpolation was solved when Engine.get_physics_interpolation_fraction() arrived some time ago. The gdscript script implementation is simple. Here's my own write up: https://github.com/belzecue/godot-physics-fraction
The TPS demo uses AnimationTree root motion and is updated in _physics_process(). It should work in theory, as lawnjelly tested it numerous times while working on the physics interpolation PR. Maybe he had to modify parts of the demo and didn't open a pull request for it yet, though.
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