sixtyfps

SixtyFPS is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. (by sixtyfpsui)

Stats

Basic sixtyfps repo stats
7
801
10.0
9 days ago

sixtyfpsui/sixtyfps is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.

Sixtyfps Alternatives

Similar projects and alternatives to sixtyfps based on common topics and language

  • GitHub repo femtovg

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  • GitHub repo QMetaObject crate for Rust

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  • GitHub repo femtovg

  • GitHub repo yew

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  • GitHub repo maple

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  • GitHub repo wasm-bindgen

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NOTE: The number of mentions on this list indicates mentions on common posts. Hence, a higher number means a better sixtyfps alternative or higher similarity.

Posts

Posts where sixtyfps has been mentioned. We have used some of these posts to build our list of alternatives and similar projects - the last one was on 2021-04-27.
  • SixtyFPS v0.0.6 (GUI Toolkit in Rust): Now with IDE Support
    news.ycombinator.com | 2021-04-27
    The Qt influence shows: their markup language is very QML-ish. And I think that is a good thing.

    https://github.com/sixtyfpsui/sixtyfps#the-60-markup-languag...

    news.ycombinator.com | 2021-04-27
  • How mature is the QT integration?
    reddit.com/r/rust | 2021-04-25
    I'm personally excited about SixtyFPS, it's made by engineers who worked on QML IIRC.
  • Get better at C
    It's being adopted by sixtyfps.io a company founded by people who previously worked on Qt at Trolltech. Sixtyfps is aimed at embedded systems however I'm not sure if ESP32 is supported.
  • Announcing Rust 1.50.0
  • [German] Qt fork could bring KDE problems
    You are 100% correct. Let's wait until sixtyfps stabilizes for a nice Qt (and QML) alternative https://github.com/sixtyfpsui/sixtyfps
  • How do you create a GUI in Rust?
    reddit.com/r/rust | 2021-01-14
    https://github.com/sixtyfpsui/sixtyfps/ (Currently working on this)