sixtyfps

SixtyFPS is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. (by sixtyfpsui)

Sixtyfps Alternatives

Similar projects and alternatives to sixtyfps

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better sixtyfps alternative or higher similarity.

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Reviews and mentions

Posts with mentions or reviews of sixtyfps. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-04.
  • Showing GUIs from Shell Scripts
    Thanks for your comment. Our examples in https://github.com/sixtyfpsui/sixtyfps/tree/master/examples/bash don't have it. We actually hesited having it in the blog post, but we thought it shows how convenient it is to install. But yeah, not something we would want in actual script, thanks for pointing that out. On the other hand, cargo install does the install quite cleanly in the user directory and shouldn't "foul up" your system
  • SixtyFPS (GUI crate) weekly update for 3rd of October 2021
    reddit.com/r/rust | 2021-10-06
    Good question. Accessibility remains a todo at this point - https://github.com/sixtyfpsui/sixtyfps/issues/32 . Qt might help with some of the platform abstraction, but work remains to present a sensible application hierarchy to the underlying platform and of course react to input events.
  • Recommended Rust GUI Libraries
    reddit.com/r/rust | 2021-10-04
    I would like to try this someday https://github.com/sixtyfpsui/sixtyfps
  • Learn Rust UI
    reddit.com/r/rust | 2021-09-27
    The most promising toolkit for a Rust GUI that I have seen is SixtyFPS.
  • Looking to build a performant GUI application in Rust. What would be my best option?
    reddit.com/r/rust | 2021-09-21
    SixtyFPS might fit your needs. It is written in rust, but uses a custom language to describe the UI itself, which is compiled to rust (or C++ or JS). Yo the code that runs is 100% rust.
  • SixtyFPS (GUI crate) weekly update for 20th of September 2021
    reddit.com/r/rust | 2021-09-20
    I opened https://github.com/sixtyfpsui/sixtyfps/issues/513 so that this can get fixed.
    reddit.com/r/rust | 2021-09-20
    This is now tracked in https://github.com/sixtyfpsui/sixtyfps/issues/516
  • GTK and custom themes - what really happened
    reddit.com/r/linux | 2021-09-20
    I am eagerly watching SixtyFPS as well and I think it is the most likely candidate to develop into a mature Rust GUI library because it has two very experienced developers working on it full time (one of them is also the maintainer of the qmetaobject crate). I asked them to guarantee that it would continue to be available under a FOSS license in their CLA and they agreed.
    reddit.com/r/linux | 2021-09-20
    Though with SixtyFPS rapidly being developed, it makes less sense to use QML directly from Rust. It's being led by two KDE contributors who both worked at Trolltech on Qt and QtQML. It has an OpenGL and Qt backend, where the Qt backend uses QStyle for Qt theme styling.
  • Building an Alternative Ecosystem
    Also, have you seen https://github.com/sixtyfpsui/sixtyfps
    btw seeing that you mention rust, have you looked at sixty fps? https://sixtyfps.io
    Never seen any of the names of the two main programmers in any KDE context https://github.com/sixtyfpsui/sixtyfps/graphs/contributors
    well ... it was asked of them about allowing LGPL: https://github.com/sixtyfpsui/sixtyfps/discussions/379
  • Announcing SixtyFPS 0.1
    SixtyFPS is actively developed on GitHub. We provide three options for licensing:
  • What libraries do you miss from other languages?
    reddit.com/r/rust | 2021-09-11

Stats

Basic sixtyfps repo stats
40
2,150
10.0
4 days ago

sixtyfpsui/sixtyfps is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.

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