|7 days ago||26 days ago|
|GNU General Public License v3.0 or later||GNU General Public License v3.0 or later|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Rust/Tk: GUI library that seems neat but has only 40 downloads - what's the catch?
1 project | reddit.com/r/rust | 13 Nov 2021
If you want something that is conceptually close to QML but fully typed and in 100% rust, then you might want to look at this.
GUI libraries unrelated to GTK and QT
7 projects | reddit.com/r/linux | 12 Nov 2021
Clog – The Common Lisp Omnificent GUI
6 projects | news.ycombinator.com | 10 Nov 2021
Recommendations for cross platform UI?
3 projects | reddit.com/r/rust | 7 Nov 2021
We did not start on it yet. And this is not a short term goal. If you want, you can track the issues https://github.com/sixtyfpsui/sixtyfps/issues/46 and https://github.com/sixtyfpsui/sixtyfps/issues/47
Will Pop!_OS ever do an officially KDE flavor or will it forever be GNOME-only? Would you like Pop!_OS to do a KDE Flavor? (Poll)
6 projects | reddit.com/r/pop_os | 6 Nov 2021
I'm no expert on this, but the best bet is gtk-rs; would be cool to see a native rust GUI library like SixtyFPS be used.
Microsoft's UWP = Unwanted Windows Platform?
2 projects | news.ycombinator.com | 27 Oct 2021
>UWP is obsolete, because desktop applications are obsolete.
You have a point that for some applications, mainly the "some textboxes and buttons" variety used in things like data entry are better served by a webapp. As for other things every time I scroll up in a html5 chat application and the fans of my laptop go WHIRR I'm reminded that for anything non trivial you are still better off getting your hands dirty and start using a good GUI framework from the language of your choice.
For a while I thought that WASM will bridge this gap and bring a future of near native performance to webapps then results like the ironically named sixtyfps toolkit having trouble pushing 20fps on my 2 year old flagship phone.
Showing GUIs from Shell Scripts
1 project | reddit.com/r/programming | 12 Oct 2021
Thanks for your comment. Our examples in https://github.com/sixtyfpsui/sixtyfps/tree/master/examples/bash don't have it. We actually hesited having it in the blog post, but we thought it shows how convenient it is to install. But yeah, not something we would want in actual script, thanks for pointing that out. On the other hand, cargo install does the install quite cleanly in the user directory and shouldn't "foul up" your system
SixtyFPS (GUI crate) weekly update for 3rd of October 2021
1 project | reddit.com/r/rust | 6 Oct 2021
Good question. Accessibility remains a todo at this point - https://github.com/sixtyfpsui/sixtyfps/issues/32 . Qt might help with some of the platform abstraction, but work remains to present a sensible application hierarchy to the underlying platform and of course react to input events.
Recommended Rust GUI Libraries
8 projects | reddit.com/r/rust | 4 Oct 2021
I would like to try this someday https://github.com/sixtyfpsui/sixtyfps
Learn Rust UI
3 projects | reddit.com/r/rust | 27 Sep 2021
The most promising toolkit for a Rust GUI that I have seen is SixtyFPS.
How to use a Rust WebAssembly module in Svelte with Web Workers
1 project | reddit.com/r/sveltejs | 29 Nov 2021
In my actual code, I'm using a library called femtovg that is a Rust port of a C library for 2D rendering. But In the blog post I kept the example simple to keep it relevant for people who might want to use Web Workers + WASM for other things; didn't want to get hung up on femtovg for someone who had never heard of it. As you say, if you all you need to do is basic 2D manipulations of a canvas that are supported by the native API, then you likely don't need WASM.
Iced: A cross-platform GUI library for Rust, inspired by Elm
19 projects | news.ycombinator.com | 27 Aug 2021
You guys should also check out the femtovg project, a 2D rendering API that sixty fps relies on.
It's a decent starting point for trying to build your own toolkit.
I have recently added a wgpu backend but for now it lives in my fork https://github.com/adamnemecek/femtovg
run the demo with `cargo run --example wgpu_demo --release`.
Also join the femtovg discord https://discord.gg/V69VdVu
Any recommended resources for beginning graphics with Rust
2 projects | reddit.com/r/rust | 22 Jul 2021
I'm involved with the femtovg project. We are definitely looking for contributors. Join the discord channel.
Good GUI toolkit/library recommendations needed
7 projects | reddit.com/r/rust | 18 Jul 2021
It's not a GUI framework but I'm involved with this project called femtovg, it's a Rust nanovg port. I've recently added a wgpu backend. Run the demo with cargo run --example wgpu_demo --release. Some people have been using it for their own UIs, e.g. tuix. I think that you should consider rolling your own GUI toolkit, it's not that bad and you'll appreciate the control.
WASM-only web browser
2 projects | reddit.com/r/rust_gamedev | 12 Jul 2021
I'm currently using some graphics library (femtovg), which alredy works well with wasm. It currently uses OpenGL as a backend, but there already exists a WGPU backend, which is not merged yet. So generally I'd prefer, if only WGPU is supported, but since more programs are still written on top of OpenGL it might be a good idea to support WebGL as well.
FemtoVG: 2D Graphics API in Rust
1 project | news.ycombinator.com | 3 Jul 20211 project | news.ycombinator.com | 2 Jul 2021
Electron vs. Qt for a new open-source file organization project
6 projects | news.ycombinator.com | 12 Jun 2021
I have been recently rolling my own Rust GUI framework using this rendering crate I’m invovled with https://github.com/femtovg/femtovg and I’m pretty happy with it.
I recently added a wgpu backend https://github.com/adamnemecek/femtovg.
Combine that with the Flutter layout (check out the Druid implementation), and you have a GUI framework.
Is Pathfinder (the graphics library) still being developed?
4 projects | reddit.com/r/rust | 5 Jun 2021
Check out this project I’m involved with called femtovg.
SixtyFPS v0.0.6 (GUI Toolkit in Rust): Now with IDE Support
4 projects | news.ycombinator.com | 27 Apr 2021
SixtyFPS is a project started by Simon Hausmann and Olivier Goffart who previously worked on Qt at Trolltech.
SixtyFPS is the first project with a company behind it which uses femtovg, a Rust nanovg port. https://github.com/femtovg/femtovg.
Recently, we've added an experimental wgpu backend which is for now in my fork of the project https://github.com/adamnemecek/femtovg
What are some alternatives?
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
egui - egui: an easy-to-use immediate mode GUI in pure Rust
iced - A cross-platform GUI library for Rust, inspired by Elm
druid - A data-first Rust-native UI design toolkit.
Native Windows GUI - A light windows GUI toolkit for rust
FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
QMetaObject crate for Rust - Integrate Qml and Rust by building the QMetaObject at compile time.
godot-rust - Rust bindings for GDNative
gtk-rs - Provides Rust bindings for GTK libraries
Azul - Desktop GUI Framework
nodegui - A library for building cross-platform native desktop applications with Node.js and CSS 🚀. React NodeGui : https://react.nodegui.org and Vue NodeGui: https://vue.nodegui.org