|10 months ago||12 days ago|
|GNU General Public License v3.0 or later||GNU General Public License v3.0 or later|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Will Qt support the Rust language by default? (just curiosity)
2 projects | reddit.com/r/QtFramework | 6 Feb 2022
As an anecdote, the three top contributors to sixtyfps are ex-Qt people. I think it is not anecdotal that there is at least some degree of overlap and competition between Rust and C++, and that this is a market that surely The Qt Company is watching.
BeeWare – write Python, run as native everywhere
9 projects | news.ycombinator.com | 6 Feb 2022
SixtyFPS (https://sixtyfps.io/) is in progress for Rust, but it is still early days. It also does not technically use a native toolkit (it uses Qt), but I believe that might be on roadmap. For traditional GUI apps, I think the lack of a table or tree widget is the most limiting for the time being. They have stated they intend to remedy that.
What are the best GUI libraries for a potentially “serious”/large project?
4 projects | reddit.com/r/rust | 3 Feb 2022
The most promising GUI hasn't been posted here, SixtyFPS. It's in it's early stages and not FOSS, but it's built by some ex-QT cats and has a lot of potential.
Is there a reliable and documented GUI library out there?
6 projects | reddit.com/r/rust | 25 Jan 2022
People have been recommending https://sixtyfps.io/ to me.
Is it worth writing a GUI toolkit in Rust?
5 projects | reddit.com/r/rust | 7 Jan 2022
There is already a project to make a Qt like GUI toolkit in Rust: https://sixtyfps.io/ It is really similar to Qt https://sixtyfps.io/releases/0.1.5/docs/rust/sixtyfps/index.html
Tauri – Electron alternative written in Rust
17 projects | news.ycombinator.com | 5 Jan 2022
People are doing that too. https://sixtyfps.io/ is basically a Qt clone in Rust, actually developed by previous Qt developers.
I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
17 projects | reddit.com/r/linux | 29 Dec 2021
spdlog, a pretty useful and more and more commonly used logging library for C++.\ SixtyFPS, an emerging GUI library for Rust, but you can use it in multiple languages. It uses OpenGL or Qt currently as backend (well, it's a new library and they wanted two from the get-go to make sure their abstractions are done right/well enough). They started a company this year for it too.
Why I choose Electron even when I wanted to use QT
3 projects | reddit.com/r/QtFramework | 27 Dec 2021
Just so some are not aware, there's a new project called sixtyfps by some people who were in the Qt world for long. I didn't take a deep dive into it but it looks promising.
State of Rust GUI in 2021?
10 projects | reddit.com/r/rust | 15 Dec 2021
https://sixtyfps.io/ have a toolkit with Rust with free and paid offerings. I haven't used it, but might be worth the look.10 projects | reddit.com/r/rust | 15 Dec 2021
Bevy vector graphics library?
3 projects | reddit.com/r/bevy | 27 Sep 2022
I'm currently using femtovg for vector graphics in my games, and I would like to get into bevy by porting one of my game prototypes using it to bevy.
Decision paralysis: ggez or macroquad
4 projects | reddit.com/r/rust_gamedev | 9 Jul 2022
I use femtovg It's a simple vector graphics engine having all the important features you probably want from a 2D rendering engine: simple shapes, images, text
femtovg VS lyon - a user suggested alternative
2 projects | 21 May 2022
Keeping POWER relevant in the open source world
9 projects | news.ycombinator.com | 22 Jan 2022
Before Power10 was done, IBM actually asked us Raptor users about proposals for useful machine code instructions to add to it. I replied that I’d like to have hardware UTF-8 de-/encoding but they wanted a more detailed proposal and I never got around to write it. I’m not even sure that this would be worthwhile, but I see UTF-8 de-/encoding everywhere in the code I write and would like it to approach memory read/write speeds.
I was very disappointed to learn that they had gone more proprietary with Power10 so I would not have been able to use those instructions anyway. What a pity!
Iced: A cross-platform GUI library for Rust, inspired by Elm
19 projects | news.ycombinator.com | 27 Aug 2021
You guys should also check out the femtovg project, a 2D rendering API that sixty fps relies on.
It's a decent starting point for trying to build your own toolkit.
I have recently added a wgpu backend but for now it lives in my fork https://github.com/adamnemecek/femtovg
run the demo with `cargo run --example wgpu_demo --release`.
Also join the femtovg discord https://discord.gg/V69VdVu
Any recommended resources for beginning graphics with Rust
2 projects | reddit.com/r/rust | 22 Jul 2021
I'm involved with the femtovg project. We are definitely looking for contributors. Join the discord channel.
Good GUI toolkit/library recommendations needed
7 projects | reddit.com/r/rust | 18 Jul 2021
It's not a GUI framework but I'm involved with this project called femtovg, it's a Rust nanovg port. I've recently added a wgpu backend. Run the demo with cargo run --example wgpu_demo --release. Some people have been using it for their own UIs, e.g. tuix. I think that you should consider rolling your own GUI toolkit, it's not that bad and you'll appreciate the control.
WASM-only web browser
2 projects | reddit.com/r/rust_gamedev | 12 Jul 2021
I'm currently using some graphics library (femtovg), which alredy works well with wasm. It currently uses OpenGL as a backend, but there already exists a WGPU backend, which is not merged yet. So generally I'd prefer, if only WGPU is supported, but since more programs are still written on top of OpenGL it might be a good idea to support WebGL as well.
Electron vs. Qt for a new open-source file organization project
6 projects | news.ycombinator.com | 12 Jun 2021
I have been recently rolling my own Rust GUI framework using this rendering crate I’m invovled with https://github.com/femtovg/femtovg and I’m pretty happy with it.
I recently added a wgpu backend https://github.com/adamnemecek/femtovg.
Combine that with the Flutter layout (check out the Druid implementation), and you have a GUI framework.
Is Pathfinder (the graphics library) still being developed?
4 projects | reddit.com/r/rust | 5 Jun 2021
Check out this project I’m involved with called femtovg.
What are some alternatives?
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
iced - A cross-platform GUI library for Rust, inspired by Elm
druid - A data-first Rust-native UI design toolkit.
QMetaObject crate for Rust - Integrate Qml and Rust by building the QMetaObject at compile time.
FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
Native Windows GUI - A light windows GUI toolkit for rust
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
gdnative - Rust bindings for GDNative
gtk-rs - Rust bindings for GTK 3
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
Cursive - A Text User Interface library for the Rust programming language