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Moongl Alternatives
Similar projects and alternatives to moongl
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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MangoHud
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
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cute_headers
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
moongl reviews and mentions
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OpenGL with lua?
Anyone know how to get started doing OpenGL with lua? I tried this library -> https://github.com/stetre/moongl but kept getting certain errors when running make. So any one know any other library's or maybe some other ways of using OpenGL like maybe a c library with lua or something? Or maybe if anyone one has experience using this library maybe theres something I might be missing?
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Documentation for LuaGL
If you don't mind using software developed and maintained by an individual (myself), there's MoonGL together with a few other companion libraries. They are all documented and come with quite a few examples.
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Help me understand Lua game dev
If you want a proof of concept, check out this example. It is a port I made of the Breakout game from Joey de Vries' LearnOpenGL, using only binding libraries (no framework).
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How to code a system where “everything can interact with everything”?
And you can absolutely implement an ECS in Lua. It won't be as performant as in a language where you have direct memory access, but there is more to the ECS pattern than just performance, like modularity and separation of data and logic. I would never suggest anyone to implement a full blown game engine in Lua (though you could, using bindings like this: https://github.com/stetre/moongl) but it is certainly possible.
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What can i use to draw graphics with lua?
Bindings to OpenGL: https://github.com/stetre/moongl
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A note from our sponsor - InfluxDB
www.influxdata.com | 26 Apr 2024
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stetre/moongl is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of moongl is C.
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